IsReachable and WaitUntilReachable implemented
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37
check_reachable.go
Normal file
37
check_reachable.go
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@ -0,0 +1,37 @@
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package hypr
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import (
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"context"
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"strings"
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"time"
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)
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// IsReachable pings the unix socket to check
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// if Hyprland is ready to accept incoming requests
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func (c *Client) IsReachable() bool {
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str, err := readSocketString(c.SocketPath(), strings.NewReader("dispatch exec echo"))
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if err != nil {
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return false
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}
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return str == "ok"
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}
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// WaitUntilReachable periodically calls IsReachable
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// and returns true as soon as IsReachable returns true.
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// When ctx is closed before Hyprland is reachable, false is returned
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func (c *Client) WaitUntilReachable(ctx context.Context) bool {
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ticker := time.NewTicker(100 * time.Millisecond)
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defer ticker.Stop()
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select {
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case <-ticker.C:
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if c.IsReachable() {
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return true
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}
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case <-ctx.Done():
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return false
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}
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return false
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}
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@ -6,12 +6,12 @@ import (
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"strings"
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)
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func (i *Client) Dispatch(cmd string) (io.ReadCloser, error) {
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return readSocketRaw(i.SocketPath(), strings.NewReader(fmt.Sprintf("dispatch %s", cmd)))
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func (c *Client) Dispatch(cmd string) (io.ReadCloser, error) {
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return readSocketRaw(c.SocketPath(), strings.NewReader(fmt.Sprintf("dispatch %s", cmd)))
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}
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func (i *Client) DispatchExpectOK(cmd string) error {
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str, err := readSocketString(i.SocketPath(), strings.NewReader(fmt.Sprintf("dispatch %s", cmd)))
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func (c *Client) DispatchExpectOK(cmd string) error {
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str, err := readSocketString(c.SocketPath(), strings.NewReader(fmt.Sprintf("dispatch %s", cmd)))
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if err != nil {
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return err
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}
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