46 lines
1.5 KiB
Go
46 lines
1.5 KiB
Go
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package advmath
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// VecConst represents any vector of a given spacial dimension
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// N is the number space of the vectors individual units
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type VecConst[N Real] interface {
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Vec2[N] | Vec3[N] | Vec4[N]
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}
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// Vec represents any vector in a given spacial dimension (up to 4d)
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// N is the number space of the vectors individual units
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// V is the vector dimension (one of Vec2, Vec3, Vec4)
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type Vec[N Real, V VecConst[N]] interface {
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X() N
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Y() N
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Z() N
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W() N
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// Add returns a new vector which represents the sum of this vector and o
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Add(o Vec[N, V]) Vec[N, V]
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// Add returns a new vector which represents the difference of this vector and o
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Sub(o Vec[N, V]) Vec[N, V]
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// Add returns a new vector which represents the multiplication of this vector and o
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Mul(o Vec[N, V]) Vec[N, V]
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// Add returns a new vector which represents the division of this vector and o
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Div(o Vec[N, V]) Vec[N, V]
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// Len returns the length of this vector
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Len() N
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// Norm returns a new vector of length 1 pointing in the same direction
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Norm() Vec[N, V]
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// Dot returns the dot product of this vector and o
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Dot(o Vec[N, V]) N
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// Lerp returns the vector inbetween this vector and o.
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// t should be between [0, 1] (both inclusive) and determines where the returning vector should be between these vectors.
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Lerp(o Vec[N, V], t N) Vec[N, V]
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StringPrecise() string
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String() string
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}
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var _ Vec[int, Vec2[int]] = &Vec2[int]{}
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var _ Vec[int, Vec3[int]] = &Vec3[int]{}
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var _ Vec[int, Vec4[int]] = &Vec4[int]{}
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