buf2d/buffer.go

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2020-10-01 13:14:36 +02:00
package buf2d
import (
"strings"
)
// Buffer is a 2-dimensional rune buffer
type Buffer struct {
data [][]rune
width int
height int
parent *Buffer
}
// NewBuffer makes a new buffer with the given dimensions
func NewBuffer(width, height int) *Buffer {
b := make([][]rune, width)
for x := range b {
b[x] = make([]rune, height)
for y := range b[x] {
b[x][y] = ' '
}
}
return &Buffer{
data: b,
width: width,
height: height,
parent: nil,
}
}
func (b *Buffer) Set(x, y int, c rune) {
b.data[x][y] = c
}
func (b *Buffer) Get(x, y int) rune {
return b.data[x][y]
}
func (b *Buffer) Size() (w, h int) {
return b.width, b.height
}
func (b *Buffer) Width() int {
return b.width
}
func (b *Buffer) Height() int {
return b.height
}
// Draw calls drawFunc for every rune in this buffer
func (b *Buffer) Draw(drawFunc func(x, y int, c rune)) {
for x, row := range b.data {
for y, char := range row {
drawFunc(x, y, char)
}
}
}
func (b *Buffer) String() string {
s := new(strings.Builder)
for ri, row := range b.data {
for _, char := range row {
s.WriteRune(char)
}
if ri != len(b.data)-1 {
s.WriteRune('\n')
}
}
return s.String()
}
// Sub returns a buffer which is completely contained in this buffer
// Modifying the main buffer or the sub buffer will modify the other one as well
// This method can be used recursively
// If the given dimensions don't fit in the parent buffer, it will be truncated
func (b *Buffer) Sub(x, y, w, h int) *Buffer {
// sanitize inputs
x = limit(x, 0, b.width-1)
y = limit(y, 0, b.height-1)
w = limit(w, 1, b.width-x)
h = limit(h, 1, b.height-y)
// make slice references
data := make([][]rune, w)
for dx := x; dx < x+w-1; dx++ {
row := b.data[dx]
data[dx] = row[y : y+w]
}
// make buffer
return &Buffer{
data: data,
width: w,
height: h,
parent: b,
}
}