OffsetX and OffsetY introduced
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parent
e8109737af
commit
d2e9a6636f
25
buffer.go
25
buffer.go
@ -7,6 +7,7 @@ import (
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// Buffer is a 2-dimensional buffer
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type Buffer[T any] struct {
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data [][]T
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x, y int
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width int
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height int
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parent *Buffer[T]
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@ -24,6 +25,7 @@ func NewBuffer[T any](width, height int, defaultValue T) *Buffer[T] {
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}
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return &Buffer[T]{
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x: 0, y: 0,
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data: b,
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width: width,
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height: height,
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@ -32,18 +34,18 @@ func NewBuffer[T any](width, height int, defaultValue T) *Buffer[T] {
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}
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}
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func (b *Buffer[T]) x(x int) int {
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func (b *Buffer[T]) limX(x int) int {
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return limit(x, 0, b.width-1)
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}
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func (b *Buffer[T]) y(y int) int {
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func (b *Buffer[T]) limY(y int) int {
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return limit(y, 0, b.height-1)
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}
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// Set sets the value at position (x,y) to c
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func (b *Buffer[T]) Set(x, y int, v T) {
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if b.width > 0 && b.height > 0 {
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b.data[b.y(y)][b.x(x)] = v
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b.data[b.limY(y)][b.limX(x)] = v
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}
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}
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@ -67,14 +69,26 @@ func (b *Buffer[T]) Height() int {
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return b.height
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}
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// ForEach calls f for every value in this buffer
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// OffsetX returns the horizontal offset of b relative to its parent buffer.
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// OffsetX returns 0 if b has no parent
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func (b *Buffer[T]) OffsetX() int {
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return b.x
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}
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// OffsetY returns the vertical offset of b relative to its parent buffer.
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// OffsetY returns 0 if b has no parent
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func (b *Buffer[T]) OffsetY() int {
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return b.y
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}
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// ForEachLine calls f for each line in b
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func (b *Buffer[T]) ForEachLine(f func(line int, content []T)) {
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for line, content := range b.data {
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f(line, content)
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}
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}
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// ForEach calls f for every value in this buffer
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// ForEach calls f for every value in b
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func (b *Buffer[T]) ForEach(f func(x, y int, v T)) {
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for y, col := range b.data {
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for x, v := range col {
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@ -116,6 +130,7 @@ func (b *Buffer[T]) Sub(x, y, w, h int) *Buffer[T] {
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// make buffer
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return &Buffer[T]{
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x: x, y: y,
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data: data,
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width: w,
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height: h,
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@ -22,3 +22,9 @@ func TestSet(t *testing.T) {
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b := NewBuffer(0, 0, ' ')
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b.Set(0, 0, 'a')
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}
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func TestOffset(t *testing.T) {
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b := NewBuffer(10, 10, ' ')
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b = b.Sub(3, 3, 3, 3)
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fmt.Println(b.OffsetX(), b.OffsetY())
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}
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