*About functions in Context only
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add21769e5
commit
104a343597
12
context.go
12
context.go
@ -426,7 +426,9 @@ func (dc *Context) Scale(x, y float64) {
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}
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func (dc *Context) ScaleAbout(sx, sy, x, y float64) {
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dc.matrix = dc.matrix.ScaleAbout(sx, sy, x, y)
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dc.Translate(x, y)
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dc.Scale(sx, sy)
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dc.Translate(-x, -y)
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}
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func (dc *Context) Rotate(angle float64) {
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@ -434,7 +436,9 @@ func (dc *Context) Rotate(angle float64) {
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}
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func (dc *Context) RotateAbout(angle, x, y float64) {
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dc.matrix = dc.matrix.RotateAbout(angle, x, y)
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dc.Translate(x, y)
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dc.Rotate(angle)
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dc.Translate(-x, -y)
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}
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func (dc *Context) Shear(x, y float64) {
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@ -442,7 +446,9 @@ func (dc *Context) Shear(x, y float64) {
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}
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func (dc *Context) ShearAbout(sx, sy, x, y float64) {
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dc.matrix = dc.matrix.ShearAbout(sx, sy, x, y)
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dc.Translate(x, y)
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dc.Shear(sx, sy)
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dc.Translate(-x, -y)
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}
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func (dc *Context) TransformPoint(x, y float64) (tx, ty float64) {
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33
matrix.go
33
matrix.go
@ -30,13 +30,6 @@ func Scale(x, y float64) Matrix {
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}
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}
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func ScaleAbout(sx, sy, x, y float64) Matrix {
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a := Translate(-x, -y)
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b := Scale(sx, sy)
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c := Translate(x, y)
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return a.Multiply(b).Multiply(c)
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}
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func Rotate(angle float64) Matrix {
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c := math.Cos(angle)
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s := math.Sin(angle)
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@ -47,13 +40,6 @@ func Rotate(angle float64) Matrix {
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}
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}
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func RotateAbout(angle, x, y float64) Matrix {
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a := Translate(-x, -y)
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b := Rotate(angle)
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c := Translate(x, y)
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return a.Multiply(b).Multiply(c)
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}
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func Shear(x, y float64) Matrix {
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return Matrix{
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1, y,
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@ -62,13 +48,6 @@ func Shear(x, y float64) Matrix {
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}
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}
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func ShearAbout(sx, sy, x, y float64) Matrix {
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a := Translate(-x, -y)
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b := Shear(sx, sy)
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c := Translate(x, y)
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return a.Multiply(b).Multiply(c)
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}
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func (a Matrix) Multiply(b Matrix) Matrix {
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return Matrix{
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a.XX*b.XX + a.YX*b.XY,
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@ -100,22 +79,10 @@ func (a Matrix) Scale(x, y float64) Matrix {
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return Scale(x, y).Multiply(a)
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}
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func (a Matrix) ScaleAbout(sx, sy, x, y float64) Matrix {
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return ScaleAbout(sx, sy, x, y).Multiply(a)
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}
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func (a Matrix) Rotate(angle float64) Matrix {
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return Rotate(angle).Multiply(a)
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}
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func (a Matrix) RotateAbout(angle, x, y float64) Matrix {
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return RotateAbout(angle, x, y).Multiply(a)
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}
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func (a Matrix) Shear(x, y float64) Matrix {
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return Shear(x, y).Multiply(a)
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}
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func (a Matrix) ShearAbout(sx, sy, x, y float64) Matrix {
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return ShearAbout(sx, sy, x, y).Multiply(a)
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}
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