add method to change drawing interpolator
default interpolator used for drawing text and images is draw.BiLinear and it's rather slow against e.g. draw.NearestNeighbor The difference is significant especially on weak hardware e.g. on raspberry pi zero (ARMv6) drawing short string can be 10-16 times faster with draw.NearestNeighbor Signed-off-by: George Stark <stark.georgy@gmail.com>
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10
context.go
10
context.go
@ -77,6 +77,7 @@ type Context struct {
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fontHeight float64
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matrix Matrix
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stack []*Context
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interpolator draw.Interpolator
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}
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// NewContext creates a new image.RGBA with the specified width and height
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@ -109,9 +110,14 @@ func NewContextForRGBA(im *image.RGBA) *Context {
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fontFace: basicfont.Face7x13,
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fontHeight: 13,
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matrix: Identity(),
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interpolator: draw.BiLinear,
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}
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}
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func (dc *Context) SetInterpolator(interpolator draw.Interpolator) {
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dc.interpolator = interpolator
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}
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// GetCurrentPoint will return the current point and if there is a current point.
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// The point will have been transformed by the context's transformation matrix.
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func (dc *Context) GetCurrentPoint() (Point, bool) {
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@ -673,7 +679,7 @@ func (dc *Context) DrawImageAnchored(im image.Image, x, y int, ax, ay float64) {
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s := im.Bounds().Size()
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x -= int(ax * float64(s.X))
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y -= int(ay * float64(s.Y))
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transformer := draw.BiLinear
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transformer := dc.interpolator
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fx, fy := float64(x), float64(y)
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m := dc.matrix.Translate(fx, fy)
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s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0}
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@ -728,7 +734,7 @@ func (dc *Context) drawString(im *image.RGBA, s string, x, y float64) {
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continue
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}
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sr := dr.Sub(dr.Min)
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transformer := draw.BiLinear
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transformer := dc.interpolator
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fx, fy := float64(dr.Min.X), float64(dr.Min.Y)
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m := dc.matrix.Translate(fx, fy)
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s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0}
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