radial gradient from package 'pixman'

This commit is contained in:
wsw 2016-11-21 21:13:54 +08:00
parent 8da875f641
commit 214e3152fb
2 changed files with 104 additions and 0 deletions

View File

@ -0,0 +1,27 @@
package main
import (
"image/color"
"github.com/fogleman/gg"
)
func main() {
dc := gg.NewContext(400, 200)
grad := gg.NewRadialGradient(100, 100, 10, 100, 120, 80)
grad.AddColorStop(0, color.RGBA{0, 255, 0, 255})
grad.AddColorStop(1, color.RGBA{0, 0, 255, 255})
dc.SetFillStyle(grad)
dc.DrawRectangle(0, 0, 200, 200)
dc.Fill()
dc.SetColor(color.White)
dc.DrawCircle(100, 100, 10)
dc.Stroke()
dc.DrawCircle(100, 120, 80)
dc.Stroke()
dc.SavePNG("out.png")
}

View File

@ -84,6 +84,83 @@ func NewLinearGradient(x0, y0, x1, y1 float64) Gradient {
return g
}
// Radial Gradient
type circle struct {
x, y, r float64
}
type radialGradient struct {
c0, c1, cd circle
a, inva float64
mindr float64
stops stops
}
func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
return x0*x1 + y0*y1 + z0*z1
}
func (g *radialGradient) ColorAt(x, y int) color.Color {
if len(g.stops) == 0 {
return color.Transparent
}
// copy from pixman's pixman-radial-gradient.c
dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
if g.a == 0 {
if b == 0 {
return color.Transparent
}
t := 2 * c / b
if t*g.cd.r >= g.mindr {
return getColor(t, g.stops)
}
return color.Transparent
}
discr := dot3(b, g.a, 0, b, -c, 0)
if discr >= 0 {
sqrtdiscr := math.Sqrt(discr)
t0 := (b + sqrtdiscr) * g.inva
t1 := (b - sqrtdiscr) * g.inva
if t0*g.cd.r >= g.mindr {
return getColor(t0, g.stops)
} else if t1*g.cd.r >= g.mindr {
return getColor(t1, g.stops)
}
}
return color.Transparent
}
func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
g.stops = append(g.stops, stop{pos: offset, color: color})
sort.Sort(g.stops)
}
func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
c0 := circle{x0, y0, r0}
c1 := circle{x1, y1, r1}
cd := circle{x1 - x0, y1 - y0, r1 - r0}
a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
inva := 1 / a
mindr := -c0.r
g := &radialGradient{
c0: c0,
c1: c1,
cd: cd,
a: a,
inva: inva,
mindr: mindr,
}
return g
}
func getColor(pos float64, stops stops) color.Color {
if pos <= 0.0 || len(stops) == 1 {
return stops[0].color