radial gradient from package 'pixman'
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8da875f641
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214e3152fb
27
examples/gradient-radial.go
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27
examples/gradient-radial.go
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@ -0,0 +1,27 @@
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package main
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import (
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"image/color"
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"github.com/fogleman/gg"
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)
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func main() {
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dc := gg.NewContext(400, 200)
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grad := gg.NewRadialGradient(100, 100, 10, 100, 120, 80)
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grad.AddColorStop(0, color.RGBA{0, 255, 0, 255})
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grad.AddColorStop(1, color.RGBA{0, 0, 255, 255})
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dc.SetFillStyle(grad)
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dc.DrawRectangle(0, 0, 200, 200)
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dc.Fill()
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dc.SetColor(color.White)
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dc.DrawCircle(100, 100, 10)
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dc.Stroke()
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dc.DrawCircle(100, 120, 80)
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dc.Stroke()
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dc.SavePNG("out.png")
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}
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77
gradient.go
77
gradient.go
@ -84,6 +84,83 @@ func NewLinearGradient(x0, y0, x1, y1 float64) Gradient {
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return g
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}
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// Radial Gradient
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type circle struct {
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x, y, r float64
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}
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type radialGradient struct {
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c0, c1, cd circle
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a, inva float64
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mindr float64
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stops stops
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}
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func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
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return x0*x1 + y0*y1 + z0*z1
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}
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func (g *radialGradient) ColorAt(x, y int) color.Color {
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if len(g.stops) == 0 {
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return color.Transparent
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}
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// copy from pixman's pixman-radial-gradient.c
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dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
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b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
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c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
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if g.a == 0 {
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if b == 0 {
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return color.Transparent
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}
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t := 2 * c / b
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if t*g.cd.r >= g.mindr {
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return getColor(t, g.stops)
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}
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return color.Transparent
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}
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discr := dot3(b, g.a, 0, b, -c, 0)
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if discr >= 0 {
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sqrtdiscr := math.Sqrt(discr)
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t0 := (b + sqrtdiscr) * g.inva
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t1 := (b - sqrtdiscr) * g.inva
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if t0*g.cd.r >= g.mindr {
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return getColor(t0, g.stops)
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} else if t1*g.cd.r >= g.mindr {
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return getColor(t1, g.stops)
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}
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}
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return color.Transparent
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}
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func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
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g.stops = append(g.stops, stop{pos: offset, color: color})
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sort.Sort(g.stops)
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}
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func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
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c0 := circle{x0, y0, r0}
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c1 := circle{x1, y1, r1}
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cd := circle{x1 - x0, y1 - y0, r1 - r0}
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a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
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inva := 1 / a
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mindr := -c0.r
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g := &radialGradient{
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c0: c0,
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c1: c1,
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cd: cd,
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a: a,
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inva: inva,
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mindr: mindr,
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}
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return g
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}
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func getColor(pos float64, stops stops) color.Color {
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if pos <= 0.0 || len(stops) == 1 {
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return stops[0].color
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