random beziers example

This commit is contained in:
Michael Fogleman 2016-02-21 15:37:49 -05:00
parent d2dd665b30
commit 6dd1c19629
2 changed files with 62 additions and 1 deletions

View File

@ -17,7 +17,7 @@ func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point {
l := (math.Hypot(x1-x0, y1-y0) +
math.Hypot(x2-x1, y2-y1) +
math.Hypot(x3-x2, y3-y2))
n := int((l + 0.5))
n := int(l + 0.5)
if n < 4 {
n = 4
}

61
examples/beziers.go Normal file
View File

@ -0,0 +1,61 @@
package main
import (
"math/rand"
"github.com/fogleman/gg"
)
func random() float64 {
return rand.Float64()*2 - 1
}
func point() (x, y float64) {
return random(), random()
}
func randomQuadratic(dc *gg.Context) {
x0, y0 := point()
x1, y1 := point()
x2, y2 := point()
dc.MoveTo(x0, y0)
dc.QuadraticTo(x1, y1, x2, y2)
}
func randomCubic(dc *gg.Context) {
x0, y0 := point()
x1, y1 := point()
x2, y2 := point()
x3, y3 := point()
dc.MoveTo(x0, y0)
dc.CubicTo(x1, y1, x2, y2, x3, y3)
}
func main() {
const (
S = 256
W = 8
H = 8
)
dc := gg.NewContext(S*W, S*H)
dc.SetRGB(1, 1, 1)
dc.Clear()
for j := 0; j < H; j++ {
for i := 0; i < W; i++ {
x := float64(i)*S + S/2
y := float64(j)*S + S/2
dc.Push()
dc.Translate(x, y)
dc.Scale(S/2, S/2)
randomCubic(dc)
// randomQuadratic(dc)
dc.Pop()
}
}
dc.SetRGBA(0, 0, 0, 0.1)
dc.FillPreserve()
dc.SetRGB(0, 0, 0)
dc.SetLineWidth(16)
dc.StrokePreserve()
dc.SavePNG("out.png")
}