move path functions to path.go
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parent
2a0857f791
commit
a6a18ab3e8
140
path.go
Normal file
140
path.go
Normal file
@ -0,0 +1,140 @@
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package gg
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import (
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"github.com/golang/freetype/raster"
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"golang.org/x/image/math/fixed"
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)
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func flattenPath(p raster.Path) [][]Point {
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var result [][]Point
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var path []Point
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var cx, cy float64
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for i := 0; i < len(p); {
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switch p[i] {
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case 0:
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if len(path) > 0 {
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result = append(result, path)
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path = nil
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}
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x := unfix(p[i+1])
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y := unfix(p[i+2])
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path = append(path, Point{x, y})
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cx, cy = x, y
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i += 4
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case 1:
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x := unfix(p[i+1])
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y := unfix(p[i+2])
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path = append(path, Point{x, y})
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cx, cy = x, y
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i += 4
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case 2:
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x1 := unfix(p[i+1])
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y1 := unfix(p[i+2])
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x2 := unfix(p[i+3])
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y2 := unfix(p[i+4])
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points := QuadraticBezier(cx, cy, x1, y1, x2, y2)
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path = append(path, points...)
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cx, cy = x2, y2
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i += 6
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case 3:
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x1 := unfix(p[i+1])
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y1 := unfix(p[i+2])
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x2 := unfix(p[i+3])
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y2 := unfix(p[i+4])
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x3 := unfix(p[i+5])
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y3 := unfix(p[i+6])
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points := CubicBezier(cx, cy, x1, y1, x2, y2, x3, y3)
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path = append(path, points...)
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cx, cy = x3, y3
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i += 8
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default:
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panic("bad path")
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}
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}
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if len(path) > 0 {
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result = append(result, path)
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}
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return result
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}
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func dashPath(paths [][]Point, dashes []float64) [][]Point {
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var result [][]Point
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if len(dashes) == 0 {
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return paths
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}
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if len(dashes) == 1 {
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dashes = append(dashes, dashes[0])
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}
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for _, path := range paths {
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if len(path) < 2 {
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continue
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}
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previous := path[0]
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pathIndex := 1
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dashIndex := 0
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segmentLength := 0.0
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var segment []Point
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segment = append(segment, previous)
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for pathIndex < len(path) {
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dashLength := dashes[dashIndex]
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point := path[pathIndex]
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d := previous.Distance(point)
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maxd := dashLength - segmentLength
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if d > maxd {
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t := maxd / d
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p := previous.Interpolate(point, t)
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segment = append(segment, p)
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if dashIndex%2 == 0 && len(segment) > 1 {
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result = append(result, segment)
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}
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segment = nil
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segment = append(segment, p)
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segmentLength = 0
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previous = p
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dashIndex = (dashIndex + 1) % len(dashes)
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} else {
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segment = append(segment, point)
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previous = point
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segmentLength += d
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pathIndex++
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}
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}
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if dashIndex%2 == 0 && len(segment) > 1 {
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result = append(result, segment)
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}
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}
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return result
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}
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func rasterPath(paths [][]Point) raster.Path {
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var result raster.Path
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for _, path := range paths {
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var previous fixed.Point26_6
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for i, point := range path {
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f := point.Fixed()
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if i == 0 {
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result.Start(f)
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} else {
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dx := f.X - previous.X
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dy := f.Y - previous.Y
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if dx < 0 {
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dx = -dx
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}
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if dy < 0 {
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dy = -dy
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}
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if dx+dy > 4 {
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// TODO: this is a hack for cases where two points are
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// too close - causes rendering issues with joins / caps
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result.Add1(f)
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}
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}
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previous = f
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}
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}
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return result
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}
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func dashed(path raster.Path, dashes []float64) raster.Path {
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return rasterPath(dashPath(flattenPath(path), dashes))
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}
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135
util.go
135
util.go
@ -10,7 +10,6 @@ import (
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"os"
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"strings"
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"github.com/golang/freetype/raster"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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@ -105,137 +104,3 @@ func loadFontFace(path string, points float64) (font.Face, error) {
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})
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return face, nil
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}
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func flattenPath(p raster.Path) [][]Point {
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var result [][]Point
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var path []Point
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var cx, cy float64
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for i := 0; i < len(p); {
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switch p[i] {
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case 0:
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if len(path) > 0 {
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result = append(result, path)
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path = nil
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}
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x := unfix(p[i+1])
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y := unfix(p[i+2])
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path = append(path, Point{x, y})
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cx, cy = x, y
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i += 4
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case 1:
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x := unfix(p[i+1])
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y := unfix(p[i+2])
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path = append(path, Point{x, y})
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cx, cy = x, y
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i += 4
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case 2:
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x1 := unfix(p[i+1])
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y1 := unfix(p[i+2])
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x2 := unfix(p[i+3])
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y2 := unfix(p[i+4])
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points := QuadraticBezier(cx, cy, x1, y1, x2, y2)
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path = append(path, points...)
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cx, cy = x2, y2
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i += 6
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case 3:
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x1 := unfix(p[i+1])
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y1 := unfix(p[i+2])
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x2 := unfix(p[i+3])
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y2 := unfix(p[i+4])
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x3 := unfix(p[i+5])
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y3 := unfix(p[i+6])
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points := CubicBezier(cx, cy, x1, y1, x2, y2, x3, y3)
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path = append(path, points...)
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cx, cy = x3, y3
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i += 8
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default:
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panic("bad path")
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}
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}
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if len(path) > 0 {
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result = append(result, path)
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}
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return result
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}
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func dashPath(paths [][]Point, dashes []float64) [][]Point {
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var result [][]Point
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if len(dashes) == 0 {
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return paths
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}
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if len(dashes) == 1 {
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dashes = append(dashes, dashes[0])
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}
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for _, path := range paths {
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if len(path) < 2 {
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continue
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}
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previous := path[0]
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pathIndex := 1
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dashIndex := 0
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segmentLength := 0.0
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var segment []Point
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segment = append(segment, previous)
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for pathIndex < len(path) {
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dashLength := dashes[dashIndex]
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point := path[pathIndex]
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d := previous.Distance(point)
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maxd := dashLength - segmentLength
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if d > maxd {
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t := maxd / d
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p := previous.Interpolate(point, t)
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segment = append(segment, p)
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if dashIndex%2 == 0 && len(segment) > 1 {
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result = append(result, segment)
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}
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segment = nil
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segment = append(segment, p)
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segmentLength = 0
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previous = p
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dashIndex = (dashIndex + 1) % len(dashes)
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} else {
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segment = append(segment, point)
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previous = point
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segmentLength += d
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pathIndex++
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}
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}
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if dashIndex%2 == 0 && len(segment) > 1 {
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result = append(result, segment)
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}
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}
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return result
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}
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func rasterPath(paths [][]Point) raster.Path {
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var result raster.Path
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for _, path := range paths {
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var previous fixed.Point26_6
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for i, point := range path {
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f := point.Fixed()
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if i == 0 {
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result.Start(f)
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} else {
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dx := f.X - previous.X
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dy := f.Y - previous.Y
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if dx < 0 {
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dx = -dx
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}
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if dy < 0 {
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dy = -dy
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}
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if dx+dy > 4 {
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// TODO: this is a hack for cases where two points are
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// too close - causes rendering issues with joins / caps
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result.Add1(f)
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}
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}
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previous = f
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}
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}
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return result
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}
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func dashed(path raster.Path, dashes []float64) raster.Path {
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return rasterPath(dashPath(flattenPath(path), dashes))
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}
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