Merge pull request #124 from mazznoer/conic-gradient

Add conic gradient
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Michael Fogleman 2021-01-31 12:28:31 -05:00 committed by GitHub
commit af4cd58078
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3 changed files with 86 additions and 1 deletions

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@ -128,7 +128,7 @@ SetFillRule(fillRule FillRule)
## Gradients & Patterns ## Gradients & Patterns
`gg` supports linear and radial gradients and surface patterns. You can also implement your own patterns. `gg` supports linear, radial and conic gradients and surface patterns. You can also implement your own patterns.
```go ```go
SetFillStyle(pattern Pattern) SetFillStyle(pattern Pattern)
@ -136,6 +136,7 @@ SetStrokeStyle(pattern Pattern)
NewSolidPattern(color color.Color) NewSolidPattern(color color.Color)
NewLinearGradient(x0, y0, x1, y1 float64) NewLinearGradient(x0, y0, x1, y1 float64)
NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) NewRadialGradient(x0, y0, r0, x1, y1, r1 float64)
NewConicGradient(cx, cy, deg float64)
NewSurfacePattern(im image.Image, op RepeatOp) NewSurfacePattern(im image.Image, op RepeatOp)
``` ```

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@ -0,0 +1,38 @@
// +build ignore
package main
import (
"image/color"
"github.com/fogleman/gg"
)
func main() {
dc := gg.NewContext(400, 400)
grad1 := gg.NewConicGradient(200, 200, 0)
grad1.AddColorStop(0.0, color.Black)
grad1.AddColorStop(0.5, color.RGBA{255, 215, 0, 255})
grad1.AddColorStop(1.0, color.RGBA{255, 0, 0, 255})
grad2 := gg.NewConicGradient(200, 200, 90)
grad2.AddColorStop(0.00, color.RGBA{255, 0, 0, 255})
grad2.AddColorStop(0.16, color.RGBA{255, 255, 0, 255})
grad2.AddColorStop(0.33, color.RGBA{0, 255, 0, 255})
grad2.AddColorStop(0.50, color.RGBA{0, 255, 255, 255})
grad2.AddColorStop(0.66, color.RGBA{0, 0, 255, 255})
grad2.AddColorStop(0.83, color.RGBA{255, 0, 255, 255})
grad2.AddColorStop(1.00, color.RGBA{255, 0, 0, 255})
dc.SetStrokeStyle(grad1)
dc.SetLineWidth(20)
dc.DrawCircle(200, 200, 180)
dc.Stroke()
dc.SetFillStyle(grad2)
dc.DrawCircle(200, 200, 150)
dc.Fill()
dc.SavePNG("gradient-conic.png")
}

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@ -164,6 +164,52 @@ func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
return g return g
} }
// Conic Gradient
type conicGradient struct {
cx, cy float64
rotation float64
stops stops
}
func (g *conicGradient) ColorAt(x, y int) color.Color {
if len(g.stops) == 0 {
return color.Transparent
}
a := math.Atan2(float64(y)-g.cy, float64(x)-g.cx)
t := norm(a, -math.Pi, math.Pi) - g.rotation
if t < 0 {
t += 1
}
return getColor(t, g.stops)
}
func (g *conicGradient) AddColorStop(offset float64, color color.Color) {
g.stops = append(g.stops, stop{pos: offset, color: color})
sort.Sort(g.stops)
}
func NewConicGradient(cx, cy, deg float64) Gradient {
g := &conicGradient{
cx: cx,
cy: cy,
rotation: normalizeAngle(deg) / 360,
}
return g
}
func normalizeAngle(t float64) float64 {
t = math.Mod(t, 360)
if t < 0 {
t += 360
}
return t
}
// Map value which is in range [a..b] to range [0..1]
func norm(value, a, b float64) float64 {
return (value - a) * (1.0 / (b - a))
}
func getColor(pos float64, stops stops) color.Color { func getColor(pos float64, stops stops) color.Color {
if pos <= 0.0 || len(stops) == 1 { if pos <= 0.0 || len(stops) == 1 {
return stops[0].color return stops[0].color