bug fix; use NRGBA
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@ -68,7 +68,7 @@ func (c *Context) Paint() {
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}
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}
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func (c *Context) SetSourceRGBA(r, g, b, a float64) {
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func (c *Context) SetSourceRGBA(r, g, b, a float64) {
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c.color = color.RGBA{
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c.color = color.NRGBA{
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uint8(r * 255),
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uint8(r * 255),
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uint8(g * 255),
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uint8(g * 255),
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uint8(b * 255),
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uint8(b * 255),
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