default fill/stoke (black on white)
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parent
bb1054e936
commit
f685e7c163
13
context.go
13
context.go
@ -44,6 +44,11 @@ const (
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AlignRight
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AlignRight
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)
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)
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var (
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defaultFillStyle = NewSolidPattern(color.White)
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defaultStrokeStyle = NewSolidPattern(color.Black)
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)
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type Context struct {
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type Context struct {
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width int
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width int
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height int
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height int
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@ -88,6 +93,8 @@ func NewContextForRGBA(im *image.RGBA) *Context {
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height: im.Bounds().Size().Y,
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height: im.Bounds().Size().Y,
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im: im,
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im: im,
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color: color.Transparent,
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color: color.Transparent,
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fillPattern: defaultFillStyle,
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strokePattern: defaultStrokeStyle,
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lineWidth: 1,
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lineWidth: 1,
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fillRule: FillRuleWinding,
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fillRule: FillRuleWinding,
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fontFace: basicfont.Face7x13,
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fontFace: basicfont.Face7x13,
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@ -182,6 +189,10 @@ func (dc *Context) setFillAndStrokeColor(c color.Color) {
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// SetFillStyle sets current fill style
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// SetFillStyle sets current fill style
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func (dc *Context) SetFillStyle(pattern Pattern) {
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func (dc *Context) SetFillStyle(pattern Pattern) {
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// if pattern is SolidPattern, also change dc.color(for dc.Clear, dc.drawString)
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if fillStyle, ok := pattern.(*solidPattern); ok {
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dc.color = fillStyle.color
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}
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dc.fillPattern = pattern
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dc.fillPattern = pattern
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}
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}
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@ -190,7 +201,7 @@ func (dc *Context) SetStrokeStyle(pattern Pattern) {
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dc.strokePattern = pattern
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dc.strokePattern = pattern
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}
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}
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// SetColor sets the current color.
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// SetColor sets the current color(for both fill and stroke).
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func (dc *Context) SetColor(c color.Color) {
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func (dc *Context) SetColor(c color.Color) {
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dc.setFillAndStrokeColor(c)
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dc.setFillAndStrokeColor(c)
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}
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}
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