package gg import ( "image/color" "math" "sort" ) type stop struct { pos float64 color color.Color } type stops []stop // Len satisfies the Sort interface. func (s stops) Len() int { return len(s) } // Less satisfies the Sort interface. func (s stops) Less(i, j int) bool { return s[i].pos < s[j].pos } // Swap satisfies the Sort interface. func (s stops) Swap(i, j int) { s[i], s[j] = s[j], s[i] } type Gradient interface { Pattern AddColorStop(offset float64, color color.Color) } // Linear Gradient type linearGradient struct { x0, y0, x1, y1 float64 dx, dy float64 mag float64 px0, py0 float64 stops stops } func (g *linearGradient) ColorAt(x, y int) color.Color { if len(g.stops) == 0 { return color.Transparent } fx, fy := float64(x), float64(y) x0, y0 := g.x0, g.y0 dx, dy := g.dx, g.dy // Horizontal if dy == 0 && dx != 0 { return getColor((fx-x0)/dx, g.stops) } // Vertical if dx == 0 && dy != 0 { return getColor((fy-y0)/dy, g.stops) } px0, py0 := g.px0, g.py0 mag := g.mag s0 := (px0-x0)*(fy-y0) - (py0-y0)*(fx-x0) if s0 > 0 { return g.stops[0].color } u := ((fx-x0)*(px0-x0) + (fy-y0)*(py0-y0)) / (mag * mag) x2, y2 := x0+u*(px0-x0), y0+u*(py0-y0) d := math.Hypot(fx-x2, fy-y2) / mag return getColor(d, g.stops) } func (g *linearGradient) AddColorStop(offset float64, color color.Color) { g.stops = append(g.stops, stop{pos: offset, color: color}) sort.Sort(g.stops) } func NewLinearGradient(x0, y0, x1, y1 float64) Gradient { dx, dy := x1-x0, y1-y0 mag := math.Hypot(dx, dy) px0, py0 := x0-dy, y0+dx g := &linearGradient{ x0: x0, y0: y0, x1: x1, y1: y1, dx: dx, dy: dy, px0: px0, py0: py0, mag: mag, } return g } func getColor(pos float64, stops stops) color.Color { if pos <= 0.0 || len(stops) == 1 { return stops[0].color } last := stops[len(stops)-1] if pos >= last.pos { return last.color } for i, stop := range stops[1:] { if pos < stop.pos { pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos) return colorLerp(stops[i].color, stop.color, pos) } } return last.color } func colorLerp(c0, c1 color.Color, t float64) color.Color { r0, g0, b0, a0 := c0.RGBA() r1, g1, b1, a1 := c1.RGBA() return color.NRGBA{ lerp(r0, r1, t), lerp(g0, g1, t), lerp(b0, b1, t), lerp(a0, a1, t), } } func lerp(a, b uint32, t float64) uint8 { return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8) }