package main import ( "math" "github.com/fogleman/dd" ) type Point struct { X, Y float64 } func Polygon(n int, x, y, r float64) []Point { result := make([]Point, n) for i := 0; i < n; i++ { a := float64(i)*2*math.Pi/float64(n) - math.Pi/2 result[i] = Point{x + r*math.Cos(a), y + r*math.Sin(a)} } return result } func main() { points := Polygon(5, 512, 512, 400) indexes := []int{0, 2, 4, 1, 3, 0} dc := dd.NewContext(1024, 1024) dc.SetSourceRGB(1, 1, 1) dc.Paint() for _, index := range indexes { p := points[index] dc.LineTo(p.X, p.Y) } dc.SetSourceRGBA(1, 0, 0, 0.5) dc.SetFillRule(dd.FillRuleEvenOdd) dc.FillPreserve() dc.SetSourceRGB(0, 0, 0) dc.SetLineWidth(8) dc.Stroke() dc.WriteToPNG("out.png") }