go-i3/socket.go

201 lines
4.8 KiB
Go

package i3
import (
"encoding/binary"
"fmt"
"io"
"math/rand"
"net"
"os/exec"
"strings"
"sync"
"time"
)
// If your computer takes more than 10s to restart i3, it must be seriously
// overloaded, in which case we are probably doing you a favor by erroring out.
const reconnectTimeout = 10 * time.Second
// remote is a singleton containing the socket path and auto-detected byte order
// which i3 is using. It is lazily initialized by getIPCSocket.
var remote struct {
path string
order binary.ByteOrder
mu sync.Mutex
}
// SocketPathHook Provides a way to override the default socket path lookup mechanism. Overriding this is unsupported.
var SocketPathHook = func() (string, error) {
out, err := exec.Command("i3", "--get-socketpath").CombinedOutput()
if err != nil {
return "", fmt.Errorf("getting i3 socketpath: %v (output: %s)", err, out)
}
return string(out), nil
}
func getIPCSocket(updateSocketPath bool) (*socket, net.Conn, error) {
remote.mu.Lock()
defer remote.mu.Unlock()
path := remote.path
if (!wasRestart && updateSocketPath) || remote.path == "" {
out, err := SocketPathHook()
if err != nil {
return nil, nil, err
}
path = strings.TrimSpace(string(out))
}
conn, err := net.Dial("unix", path)
if err != nil {
return nil, nil, err
}
remote.path = path
if remote.order == nil {
remote.order, err = detectByteOrder(conn)
if err != nil {
conn.Close()
return nil, nil, err
}
}
return &socket{conn: conn, order: remote.order}, conn, err
}
type messageType uint32
const (
messageTypeRunCommand messageType = iota
messageTypeGetWorkspaces
messageTypeSubscribe
messageTypeGetOutputs
messageTypeGetTree
messageTypeGetMarks
messageTypeGetBarConfig
messageTypeGetVersion
messageTypeGetBindingModes
messageTypeGetConfig
messageTypeSendTick
messageTypeSync
messageTypeGetBindingState
)
var messageAtLeast = map[messageType]majorMinor{
messageTypeRunCommand: {4, 0},
messageTypeGetWorkspaces: {4, 0},
messageTypeSubscribe: {4, 0},
messageTypeGetOutputs: {4, 0},
messageTypeGetTree: {4, 0},
messageTypeGetMarks: {4, 1},
messageTypeGetBarConfig: {4, 1},
messageTypeGetVersion: {4, 3},
messageTypeGetBindingModes: {4, 13},
messageTypeGetConfig: {4, 14},
messageTypeSendTick: {4, 15},
messageTypeSync: {4, 16},
messageTypeGetBindingState: {4, 19},
}
const (
messageReplyTypeCommand messageType = iota
messageReplyTypeWorkspaces
messageReplyTypeSubscribe
)
var magic = [6]byte{'i', '3', '-', 'i', 'p', 'c'}
type header struct {
Magic [6]byte
Length uint32
Type messageType
}
type message struct {
Type messageType
Payload []byte
}
type socket struct {
conn io.ReadWriter
order binary.ByteOrder
}
func (s *socket) recvMsg() (message, error) {
if s == nil {
return message{}, fmt.Errorf("not connected")
}
var h header
if err := binary.Read(s.conn, s.order, &h); err != nil {
return message{}, err
}
msg := message{
Type: h.Type,
Payload: make([]byte, h.Length),
}
_, err := io.ReadFull(s.conn, msg.Payload)
return msg, err
}
func (s *socket) roundTrip(t messageType, payload []byte) (message, error) {
if s == nil {
return message{}, fmt.Errorf("not connected")
}
if err := binary.Write(s.conn, s.order, &header{magic, uint32(len(payload)), t}); err != nil {
return message{}, err
}
if len(payload) > 0 { // skip empty Write()s for net.Pipe
_, err := s.conn.Write(payload)
if err != nil {
return message{}, err
}
}
return s.recvMsg()
}
// defaultSock is a singleton, lazily initialized by roundTrip. All
// request/response messages are sent to i3 via this socket, whereas
// subscriptions use their own connection.
var defaultSock struct {
sock *socket
conn net.Conn
mu sync.Mutex
}
// roundTrip sends a message to i3 and returns the received result in a
// concurrency-safe fashion.
func roundTrip(t messageType, payload []byte) (message, error) {
// Error out early in case the message type is not yet supported by the
// running i3 version.
if t != messageTypeGetVersion {
if err := AtLeast(messageAtLeast[t].major, messageAtLeast[t].minor); err != nil {
return message{}, err
}
}
defaultSock.mu.Lock()
defer defaultSock.mu.Unlock()
Outer:
for {
msg, err := defaultSock.sock.roundTrip(t, payload)
if err == nil {
return msg, nil // happy path: success
}
// reconnect
start := time.Now()
for time.Since(start) < reconnectTimeout && (defaultSock.sock == nil || i3Running()) {
if defaultSock.sock != nil {
defaultSock.conn.Close()
}
defaultSock.sock, defaultSock.conn, err = getIPCSocket(defaultSock.sock != nil)
if err == nil {
continue Outer
}
// Reconnect within [10, 20) ms to prevent CPU-starving i3.
time.Sleep(time.Duration(10+rand.Int63n(10)) * time.Millisecond)
}
return msg, err
}
}