package main import ( "github.com/fatih/color" ) type CompileReport struct { Config *CompileConfig State CompileState } type CompileState string const ( StateWaiting CompileState = "waiting" StateCompiling CompileState = "compiling" StateCompressing CompileState = "compressing" StateDone CompileState = "done" StateCompileError CompileState = "compile error" StateCompressError CompileState = "compress error" ) var ( ColorWaiting = color.New(color.FgHiBlack, color.Italic) ColorError = color.New(color.FgRed, color.Bold) ColorInProgress = color.New(color.FgBlue) ColorDone = color.New(color.FgGreen, color.Bold) ColorWarn = color.New(color.FgYellow, color.Bold) ) func (s CompileState) String() string { switch s { case StateWaiting: return ColorWaiting.Sprint(string(s)) case StateCompiling: return ColorInProgress.Sprint(string(s)) case StateCompressing: return ColorInProgress.Sprint(string(s)) case StateDone: return ColorDone.Sprint(string(s)) case StateCompileError: return ColorError.Sprint(string(s)) case StateCompressError: return ColorError.Sprint(string(s)) default: panic("invalid compile state") } }