83 lines
1.7 KiB
Go
83 lines
1.7 KiB
Go
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package gui
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import "github.com/hajimehoshi/ebiten/v2"
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type Events interface {
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OnMouseClick(event MouseEvent) (consumed bool)
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OnMouseMove(event MouseEvent) (consumed bool)
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OnMouseScroll(event MouseEvent) (consumed bool)
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}
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type EventTmpl struct {
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MouseClick func(event MouseEvent) (consumed bool)
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MouseMove func(event MouseEvent) (consumed bool)
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MouseScroll func(event MouseEvent) (consumed bool)
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}
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var _ Events = &EventTmpl{}
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func (e *EventTmpl) OnMouseClick(event MouseEvent) (consumed bool) {
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if e.MouseClick == nil {
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return false
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}
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return e.MouseClick(event)
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}
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func (e *EventTmpl) OnMouseMove(event MouseEvent) (consumed bool) {
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if e.MouseMove == nil {
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return false
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}
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return e.MouseMove(event)
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}
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func (e *EventTmpl) OnMouseScroll(event MouseEvent) (consumed bool) {
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if e.MouseScroll == nil {
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return false
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}
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return e.MouseScroll(event)
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}
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type MouseEvent struct {
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Position Point
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Buttons ButtonMask
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Wheel Point
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}
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func makeMouseEvent() MouseEvent {
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return MouseEvent{
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Position: P(ebiten.CursorPosition()),
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Buttons: Buttons(),
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Wheel: Pf(ebiten.Wheel()),
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}
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}
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func (e MouseEvent) SubtractPos(p Point) MouseEvent {
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e.Position = e.Position.Sub(p)
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return e
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}
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func (e MouseEvent) AddPos(p Point) MouseEvent {
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e.Position = e.Position.Add(p)
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return e
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}
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func (e MouseEvent) IsScrollEvent() bool {
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return e.Wheel.X != 0 || e.Wheel.Y != 0
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}
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func (e MouseEvent) HasMouseMoved(o MouseEvent) bool {
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return e.Position != o.Position
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}
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func (e MouseEvent) Pressed(button MouseButton) bool {
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return e.Buttons.Pressed(button)
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}
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func (e MouseEvent) JustPressed(button MouseButton) bool {
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return e.Buttons.JustPressed(button)
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}
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func (e MouseEvent) Clicked(button MouseButton) bool {
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return e.Buttons.Clicked(button)
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}
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