gui/types.go

195 lines
3.7 KiB
Go
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2023-01-22 12:38:03 +01:00
package gui
import (
"fmt"
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type Point struct {
X, Y int
}
func P(x, y int) Point {
return Point{x, y}
}
func (p Point) Add(o Point) Point {
return Point{p.X + o.X, p.Y + o.Y}
}
func (p Point) Sub(o Point) Point {
return Point{p.X - o.X, p.Y - o.Y}
}
func (p Point) Mul(o Point) Point {
return Point{p.X * o.X, p.Y * o.Y}
}
func (p Point) Div(o Point) Point {
return Point{p.X / o.X, p.Y / o.Y}
}
func (p Point) Pt() image.Point {
return image.Pt(p.X, p.Y)
}
func Pf(x, y float64) Point {
return Point{int(x), int(y)}
}
func (p Point) In(d Dimension) bool {
return p.X >= d.X && p.X < d.X+d.Width && p.Y >= d.Y && p.Y < d.Y+d.Height
}
func (p Point) String() string {
return fmt.Sprintf("P(%d, %d)", p.X, p.Y)
}
type Size struct {
Width, Height int
}
func S(w, h int) Size {
return Size{w, h}
}
func (s Size) Pt() image.Point {
return image.Pt(s.Width, s.Height)
}
func (s Size) String() string {
return fmt.Sprintf("S(%d, %d)", s.Width, s.Height)
}
type Dimension struct {
Point
Size
}
func D(x, y, w, h int) Dimension {
return Dimension{P(x, y), S(w, h)}
}
func (d Dimension) Rect() image.Rectangle {
return image.Rectangle{Min: d.Point.Pt(), Max: d.Point.Pt().Add(d.Size.Pt())}
}
func (d Dimension) String() string {
return fmt.Sprintf("D(%d, %d, %d, %d)", d.X, d.Y, d.Width, d.Height)
}
type Orientation uint8
const (
Horizontal Orientation = iota
Vertical
)
type Side uint8
const (
SideTop Side = iota
SideBottom
SideLeft
SideRight
)
// Horizontal returns true if s is either SideLeft or SideRight
func (s Side) Horizontal() bool {
return s == SideLeft || s == SideRight
}
// Vertical returns true if s is either SideTop or SideBottom
func (s Side) Vertical() bool {
return s == SideTop || s == SideBottom
}
type Anchor uint8
const (
AnchorTopLeft Anchor = iota
AnchorTop
AnchorTopRight
AnchorLeft
AnchorCenter
AnchorRight
AnchorBottomLeft
AnchorBottom
AnchorBottomRight
)
type MouseButton uint8
const (
MouseButtonLeft = MouseButton(ebiten.MouseButtonLeft)
MouseButtonRight = MouseButton(ebiten.MouseButtonRight)
MouseButtonMiddle = MouseButton(ebiten.MouseButtonMiddle)
)
type ButtonMask uint16
func Buttons() ButtonMask {
var mask ButtonMask
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
mask |= 1 << MouseButtonLeft
}
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
mask |= 1 << MouseButtonRight
}
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonMiddle) {
mask |= 1 << MouseButtonMiddle
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
mask |= 1 << (MouseButtonLeft + 3)
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
mask |= 1 << (MouseButtonRight + 3)
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonMiddle) {
mask |= 1 << (MouseButtonMiddle + 3)
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
mask |= 1 << (MouseButtonLeft + 6)
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) {
mask |= 1 << (MouseButtonRight + 6)
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonMiddle) {
mask |= 1 << (MouseButtonMiddle + 6)
}
return mask
}
func (m ButtonMask) Pressed(button MouseButton) bool {
return m&(1<<button) > 0
}
func (m ButtonMask) JustPressed(button MouseButton) bool {
return m&(1<<button+3) > 0
}
func (m ButtonMask) Clicked(button MouseButton) bool {
return m&(1<<button+6) > 0
}
func (m ButtonMask) anyPressed() bool {
return m.Pressed(MouseButtonLeft) || m.Pressed(MouseButtonMiddle) || m.Pressed(MouseButtonRight)
}
func (m ButtonMask) anyClicked() bool {
return m.Clicked(MouseButtonLeft) || m.Clicked(MouseButtonMiddle) || m.Clicked(MouseButtonRight)
}