manage clients via callback function
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parent
f280a09feb
commit
5aa9db4e51
@ -10,15 +10,12 @@ var _ io.Writer = &multiWriter{}
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func (t *multiWriter) Write(p []byte) (n int, err error) {
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for _, w := range t.writers {
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n, err = w.Write(p)
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if err != nil || n != len(p) {
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continue
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}
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w.Write(p)
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}
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return len(p), nil
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}
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func MultiWriter(writers ...io.Writer) io.Writer {
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func newMultiWriter(writers ...io.Writer) io.Writer {
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allWriters := make([]io.Writer, 0, len(writers))
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for _, w := range writers {
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if mw, ok := w.(*multiWriter); ok {
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28
server.go
28
server.go
@ -14,9 +14,11 @@ type Server struct {
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socketPath string
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server net.Listener
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clients *cmap.Map[net.Conn, struct{}]
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onNewClient func(client net.Conn)
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}
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func Listen(socketPath string) (*Server, error) {
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func Listen(socketPath string, onNewClient func(client net.Conn)) (*Server, error) {
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absPath, err := filepath.Abs(socketPath)
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if err != nil {
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return nil, err
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@ -28,10 +30,19 @@ func Listen(socketPath string) (*Server, error) {
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return nil, err
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}
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if onNewClient == nil {
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onNewClient = func(client net.Conn) {
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data := make([]byte, 1024)
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for _, err := client.Read(data); err == nil; _, err = client.Read(data) {
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}
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}
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}
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s := &Server{
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socketPath: absPath,
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server: server,
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clients: cmap.New[net.Conn, struct{}](),
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socketPath: absPath,
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server: server,
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clients: cmap.New[net.Conn, struct{}](),
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onNewClient: onNewClient,
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}
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go s.handleClients()
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@ -41,7 +52,7 @@ func Listen(socketPath string) (*Server, error) {
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func (s *Server) Broadcast(r io.Reader) error {
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clients := slices.Map(s.clients.Keys(), func(c net.Conn) io.Writer { return c })
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w := MultiWriter(clients...)
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w := newMultiWriter(clients...)
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if _, err := io.Copy(w, r); err != nil {
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return err
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@ -59,14 +70,11 @@ func (s *Server) handleClients() {
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func (s *Server) handleClient(client net.Conn) {
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s.clients.Put(client, struct{}{})
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defer s.clients.Delete(client)
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data := make([]byte, 1024)
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for _, err := client.Read(data); err == nil; _, err = client.Read(data) {
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}
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s.onNewClient(client)
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}
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func (s *Server) Close() error {
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s.clients.Iter(func(client net.Conn, _ struct{}) { client.Close() })
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if err := s.server.Close(); err != nil {
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return err
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