245 lines
7.1 KiB
Go
245 lines
7.1 KiB
Go
package sway
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import (
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"encoding/json"
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"errors"
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)
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type NodeID int64
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type Rectangle struct {
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X int `json:"x"`
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Y int `json:"y"`
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Width int `json:"width"`
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Height int `json:"height"`
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}
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func (r Rectangle) String() string {
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data, _ := json.MarshalIndent(r, "", "\t")
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return string(data)
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}
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type Workspace struct {
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Num int `json:"num"`
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Name string `json:"name"`
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Visible bool `json:"visible"`
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Focused bool `json:"focused"`
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Urgent bool `json:"urgent"`
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Rect Rectangle `json:"rect"`
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Output string `json:"output"`
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}
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func (w Workspace) String() string {
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data, _ := json.MarshalIndent(w, "", "\t")
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return string(data)
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}
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type Output struct {
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Name string `json:"name"`
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Make string `json:"make"`
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Model string `json:"model"`
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Serial string `json:"serial"`
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Active bool `json:"active"`
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DPMS bool `json:"dpms"`
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Power bool `json:"power"`
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Scale float64 `json:"scale"`
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SubPixelHinting SubPixelHinting `json:"subpixel_hinting"`
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Transform Transform `json:"transform"`
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CurrentWorkspace string `json:"current_workspace"`
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Modes []Mode `json:"modes"`
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CurrentMode Mode `json:"current_mode"`
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Rect Rectangle `json:"rect"`
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}
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func (o Output) String() string {
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data, _ := json.MarshalIndent(o, "", "\t")
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return string(data)
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}
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type WindowProperties struct {
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Title string `json:"title"`
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Instance string `json:"instance"`
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Class string `json:"class"`
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Role string `json:"window_role"`
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Transient NodeID `json:"transient_for"`
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}
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func (w WindowProperties) String() string {
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data, _ := json.MarshalIndent(w, "", "\t")
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return string(data)
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}
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type Node struct {
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ID NodeID `json:"id"`
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Name string `json:"name"`
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Type NodeType `json:"type"`
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Border BorderStyle `json:"border"`
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CurrentBorderWidth int `json:"current_border_width"`
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Layout Layout `json:"layout"`
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Orientation Orientation `json:"orientation"`
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Percent float64 `json:"percent"`
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Rect Rectangle `json:"rect"`
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WindowRect Rectangle `json:"window_rect"`
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DecoRect Rectangle `json:"deco_rect"`
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Geometry Rectangle `json:"geometry"`
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Urgent bool `json:"urgent"`
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Sticky bool `json:"sticky"`
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Marks []interface{} `json:"marks"` // TODO type
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Focused bool `json:"focused"`
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Focus []Node `json:"focus"`
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Nodes []Node `json:"nodes"`
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FloatingNodes []Node `json:"floating_nodes"`
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Representation string `json:"representation"`
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FullscreenMode FullscreenMode `json:"fullscreen_mode"`
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AppID string `json:"app_id"`
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PID int `json:"pid"`
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Visible bool `json:"visible"`
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Shell string `json:"shell"`
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InhibitIdle bool `json:"inhibit_idle"`
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Window int `json:"window"`
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WindowProperties WindowProperties `json:"window_properties"`
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// Undocumented fields. Use with caution!
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Num int `json:"num"`
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Output string `json:"output"`
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}
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func (n Node) String() string {
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data, _ := json.MarshalIndent(n, "", "\t")
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return string(data)
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}
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type NodeType = string
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const (
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NodeTypeRoot NodeType = "root"
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NodeTypeOutput NodeType = "output"
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NodeTypeWorkspace NodeType = "workspace"
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NodeTypeContainer NodeType = "con"
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NodeTypeFloatingContainer NodeType = "floating_con"
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)
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type BorderStyle = string
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const (
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BorderStyleNormal BorderStyle = "normal"
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BorderStyleNone BorderStyle = "none"
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BorderStylePixel BorderStyle = "pixel"
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BorderStyleCSD BorderStyle = "csd"
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)
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type Layout = string
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const (
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LayoutSplitH Layout = "splith"
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LayoutSplitV Layout = "splitv"
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LayoutStacked Layout = "stacked"
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LayoutTabbed Layout = "tabbed"
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LayoutOutput Layout = "output"
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)
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type Orientation = string
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const (
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OrientationVertical Orientation = "vertical"
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OrientationHorizontal Orientation = "horizontal"
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OrientationNone Orientation = "none"
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)
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type FullscreenMode = uint8
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const (
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FullscreenModeNone FullscreenMode = iota
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FullscreenModeWorkspace FullscreenMode = iota
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FullscreenModeGlobal FullscreenMode = iota
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)
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type WorkspaceEventChange = string
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const (
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WorkspaceEventChangeInit WorkspaceEventChange = "init"
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WorkspaceEventChangeEmpty WorkspaceEventChange = "empty"
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WorkspaceEventChangeFocus WorkspaceEventChange = "focus"
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WorkspaceEventChangeMove WorkspaceEventChange = "move"
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WorkspaceEventChangeRename WorkspaceEventChange = "rename"
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WorkspaceEventChangeUrgent WorkspaceEventChange = "urgent"
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WorkspaceEventChangeReload WorkspaceEventChange = "reload"
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)
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type WindowEventChange = string
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const (
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WindowEventChangeNew WindowEventChange = "new"
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WindowEventChangeClose WindowEventChange = "close"
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WindowEventChangeFocus WindowEventChange = "focus"
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WindowEventChangeTitle WindowEventChange = "title"
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WindowEventChangeFullscreenMode WindowEventChange = "fullscreen_mode"
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WindowEventChangeMove WindowEventChange = "move"
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WindowEventChangeFloating WindowEventChange = "floating"
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WindowEventChangeUrgent WindowEventChange = "urgent"
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WindowEventChangeMark WindowEventChange = "mark"
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)
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type InputEventChange = string
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const (
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InputEventChangeAdded InputEventChange = "added"
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InputEventChangeRemoved InputEventChange = "removed"
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InputEventChangeXKBKeymap InputEventChange = "xkb_kemap"
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InputEventChangeXKBLayout InputEventChange = "xkb_layout"
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InputEventChangeLibInputConfig InputEventChange = "libinput_config"
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)
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type InputType = string
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const (
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InputTypeKeyboard InputType = "keyboard"
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InputTypeMouse InputType = "mouse"
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)
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type SubPixelHinting = string
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const (
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SubPixelHintingRGB SubPixelHinting = "rgb"
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SubPixelHintingBGR SubPixelHinting = "bgr"
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SubPixelHintingVRGB SubPixelHinting = "vrgb"
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SubPixelHintingVBGR SubPixelHinting = "vbgr"
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SubPixelHintingNone SubPixelHinting = "none"
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)
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type Transform = string
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const (
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Transform90 Transform = "90"
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Transform180 Transform = "180"
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Transform270 Transform = "270"
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TransformFlipped90 Transform = "flipped-90"
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TransformFlipped180 Transform = "flipped-180"
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TransformFlipped270 Transform = "flipped-270"
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)
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type commandResult struct {
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Success bool `json:"success"`
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ParseError bool `json:"parse_error"`
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Error string `json:"error"`
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}
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func (r commandResult) String() string {
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data, _ := json.MarshalIndent(r, "", "\t")
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return string(data)
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}
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func (r commandResult) GetError() error {
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return errors.New(r.Error)
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}
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func (r commandResult) HasError() bool {
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return !r.Success
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}
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type Mode struct {
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Width int `json:"width"`
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Height int `json:"height"`
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Refresh int `json:"refresh"`
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}
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