view_scroll refactored
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45c636ec33
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5ac1347366
@ -55,6 +55,13 @@ func (v *ScrollView) Draw(buf *tui.ViewBuffer) {
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copyBufferHeight = v.buf.Height()
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copyBufferHeight = v.buf.Height()
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}
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}
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// copy buffer
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for x := 0; x < copyBufferWidth; x++ {
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for y := 0; y < copyBufferHeight; y++ {
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buf.Set(x, y, v.buf.Get(v.horizontalScrollOffset+x, v.verticalScrollOffset+y))
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}
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}
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scrollVHeight := int(float64(buf.Height()) / float64(v.buf.Height()) * float64(v.height))
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scrollVHeight := int(float64(buf.Height()) / float64(v.buf.Height()) * float64(v.height))
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scrollVStart := int(math.Ceil(float64(v.verticalScrollOffset) / float64(v.buf.Height()) * float64(v.height)))
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scrollVStart := int(math.Ceil(float64(v.verticalScrollOffset) / float64(v.buf.Height()) * float64(v.height)))
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@ -75,13 +82,6 @@ func (v *ScrollView) Draw(buf *tui.ViewBuffer) {
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}
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}
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}
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}
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// copy buffer
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for x := 0; x < copyBufferWidth; x++ {
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for y := 0; y < copyBufferHeight; y++ {
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buf.Set(x, y, v.buf.Get(v.horizontalScrollOffset+x, v.verticalScrollOffset+y))
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}
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}
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// vertical scrollbar
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// vertical scrollbar
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if scrollV {
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if scrollV {
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for y := 0; y < v.height; y++ {
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for y := 0; y < v.height; y++ {
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