hide specific borders in BorderView
This commit is contained in:
parent
5a460a9e40
commit
c3ba6e36f2
2
go.mod
2
go.mod
@ -4,7 +4,7 @@ go 1.18
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require (
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git.tordarus.net/Tordarus/adverr v0.2.0
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git.tordarus.net/Tordarus/buf2d v1.1.2
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git.tordarus.net/Tordarus/buf2d v1.1.4
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github.com/gdamore/tcell v1.4.0
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github.com/mattn/go-runewidth v0.0.7
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)
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4
go.sum
4
go.sum
@ -1,7 +1,7 @@
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git.tordarus.net/Tordarus/adverr v0.2.0 h1:kLYjR2/Vb2GHiSAMvAv+WPNaHR9BRphKanf8H/pCZdA=
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git.tordarus.net/Tordarus/adverr v0.2.0/go.mod h1:XRf0+7nhOkIEr0gi9DUG4RvV2KaOFB0fYPDaR1KLenw=
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git.tordarus.net/Tordarus/buf2d v1.1.2 h1:mmK3tARa30gCh4WaYoSEF5e7qk0C+1ODhxerUcfXN5M=
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git.tordarus.net/Tordarus/buf2d v1.1.2/go.mod h1:XXPpS8nQK0gUI0ki7ftV/qlprsGCRWFVSD4ybvDuUL8=
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git.tordarus.net/Tordarus/buf2d v1.1.4 h1:5R33Bq/no3uQIk7Tql6z55LI635DHeXQ7STNz0R7FQQ=
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git.tordarus.net/Tordarus/buf2d v1.1.4/go.mod h1:XXPpS8nQK0gUI0ki7ftV/qlprsGCRWFVSD4ybvDuUL8=
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github.com/gdamore/encoding v1.0.0 h1:+7OoQ1Bc6eTm5niUzBa0Ctsh6JbMW6Ra+YNuAtDBdko=
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github.com/gdamore/encoding v1.0.0/go.mod h1:alR0ol34c49FCSBLjhosxzcPHQbf2trDkoo5dl+VrEg=
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github.com/gdamore/tcell v1.4.0 h1:vUnHwJRvcPQa3tzi+0QI4U9JINXYJlOz9yiaiPQ2wMU=
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@ -82,6 +82,22 @@ func TestScrollView(t *testing.T) {
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fmt.Println(err)
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}
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func TestBorderView(t *testing.T) {
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textView := views.NewTextView("hello world!")
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borderView := views.NewBorderView(textView)
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//borderView2 := views.NewBorderView(borderView)
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screen, err := tui.NewScreen(borderView)
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if err != nil {
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t.Error(err)
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return
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}
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if err := screen.Start(); err != nil {
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fmt.Println(err)
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}
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}
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func TestFlowLayout(t *testing.T) {
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textView := views.NewTextView("hello world!")
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textView.SetStyle(tui.StyleDefault.Background(tcell.ColorRed).Foreground(tcell.ColorBlack))
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10
types.go
10
types.go
@ -41,6 +41,16 @@ const (
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SideRight
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)
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// Horizontal returns true if s is either SideLeft or SideRight
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func (s Side) Horizontal() bool {
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return s == SideLeft || s == SideRight
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}
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// Vertical returns true if s is either SideTop or SideBottom
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func (s Side) Vertical() bool {
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return s == SideTop || s == SideBottom
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}
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type Anchor uint8
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const (
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@ -49,10 +49,7 @@ func (g *FlowLayout) removeView(v tui.View) {
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}
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func (g *FlowLayout) RemoveViews(v ...tui.View) {
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views := make([]tui.View, 0, len(v))
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for _, view := range v {
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views = append(views, view)
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}
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views := append(make([]tui.View, 0, len(v)), v...)
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for _, view := range views {
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g.removeView(view)
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}
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@ -8,47 +8,107 @@ import "git.tordarus.net/Tordarus/tui"
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type BorderView struct {
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tui.WrapperTmpl
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Border BorderBox
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HideBorder bool
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ShowBorder map[tui.Side]bool
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}
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var _ tui.Wrapper = &BorderView{}
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func NewBorderView(view tui.View) *BorderView {
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// NewBorderView create a new BorderView which show borders on the given sides around its view.
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// If no sides are given, all sides will have a border by default
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func NewBorderView(view tui.View, showBorders ...tui.Side) *BorderView {
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v := new(BorderView)
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v.SetView(view)
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v.Border = ThinBorder()
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if len(showBorders) == 0 {
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v.ShowBorder = map[tui.Side]bool{
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tui.SideBottom: true,
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tui.SideTop: true,
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tui.SideLeft: true,
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tui.SideRight: true,
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}
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} else {
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v.ShowBorder = map[tui.Side]bool{}
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for _, border := range showBorders {
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v.ShowBorder[border] = true
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}
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}
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return v
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}
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func (g *BorderView) Draw(buf *tui.ViewBuffer) {
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if g.HideBorder {
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g.View().Draw(buf)
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return
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viewbuf := buf
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// limit view buffer for child view
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if g.ShowBorder[tui.SideTop] {
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viewbuf = viewbuf.Sub(0, 1, viewbuf.Width(), viewbuf.Height())
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}
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if g.ShowBorder[tui.SideBottom] {
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viewbuf = viewbuf.Sub(0, 0, viewbuf.Width(), viewbuf.Height()-1)
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}
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if g.ShowBorder[tui.SideLeft] {
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viewbuf = viewbuf.Sub(1, 0, viewbuf.Width(), viewbuf.Height())
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}
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if g.ShowBorder[tui.SideRight] {
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viewbuf = viewbuf.Sub(0, 0, viewbuf.Width()-1, viewbuf.Height())
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}
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g.View().Draw(buf.Sub(1, 1, buf.Width()-2, buf.Height()-2))
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// draw child view
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g.View().Draw(viewbuf)
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buf.Set(0, 0, tui.Rune{Rn: g.Border.TopLeft, Style: g.Style()})
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buf.Set(buf.Width()-1, 0, tui.Rune{Rn: g.Border.TopRight, Style: g.Style()})
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buf.Set(0, buf.Height()-1, tui.Rune{Rn: g.Border.BottomLeft, Style: g.Style()})
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buf.Set(buf.Width()-1, buf.Height()-1, tui.Rune{Rn: g.Border.BottomRight, Style: g.Style()})
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for x := 1; x < buf.Width()-1; x++ {
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// draw horizontal lines
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for x := 0; x < buf.Width(); x++ {
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if g.ShowBorder[tui.SideTop] {
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buf.Set(x, 0, tui.Rune{Rn: g.Border.Horizontal, Style: g.Style()})
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}
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if g.ShowBorder[tui.SideBottom] {
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buf.Set(x, buf.Height()-1, tui.Rune{Rn: g.Border.Horizontal, Style: g.Style()})
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}
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}
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for y := 1; y < buf.Height()-1; y++ {
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// draw vertical lines
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for y := 0; y < buf.Height(); y++ {
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if g.ShowBorder[tui.SideLeft] {
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buf.Set(0, y, tui.Rune{Rn: g.Border.Vertical, Style: g.Style()})
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}
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if g.ShowBorder[tui.SideRight] {
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buf.Set(buf.Width()-1, y, tui.Rune{Rn: g.Border.Vertical, Style: g.Style()})
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}
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}
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// draw corners
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if g.ShowBorder[tui.SideTop] {
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if g.ShowBorder[tui.SideLeft] {
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buf.Set(0, 0, tui.Rune{Rn: g.Border.TopLeft, Style: g.Style()})
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}
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if g.ShowBorder[tui.SideRight] {
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buf.Set(buf.Width()-1, 0, tui.Rune{Rn: g.Border.TopRight, Style: g.Style()})
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}
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}
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if g.ShowBorder[tui.SideBottom] {
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if g.ShowBorder[tui.SideLeft] {
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buf.Set(0, buf.Height()-1, tui.Rune{Rn: g.Border.BottomLeft, Style: g.Style()})
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}
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if g.ShowBorder[tui.SideRight] {
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buf.Set(buf.Width()-1, buf.Height()-1, tui.Rune{Rn: g.Border.BottomRight, Style: g.Style()})
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}
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}
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}
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func (v *BorderView) Layout() (prefWidth, prefHeight int) {
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w, h := v.View().Layout()
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w = iff(w > 0, w+2, w)
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h = iff(h > 0, h+2, h)
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for side, border := range v.ShowBorder {
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if border {
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if side.Horizontal() {
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w++
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} else if side.Vertical() {
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h++
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}
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}
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}
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return w, h
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}
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