143 lines
3.6 KiB
Go
143 lines
3.6 KiB
Go
package views
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import (
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"math"
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"git.tordarus.net/Tordarus/buf2d"
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"git.tordarus.net/Tordarus/tui"
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"github.com/gdamore/tcell"
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)
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// ScrollView is a tui.View which can hold an arbitrary large view.
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// If the sub view does not fit into its bounds, scroll bars will be shown
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type ScrollView struct {
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tui.WrapperTmpl
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buf *tui.ViewBuffer
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width, height int
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verticalScrollOffset int
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horizontalScrollOffset int
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}
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var _ tui.Wrapper = &ScrollView{}
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func NewScrollView(view tui.View) *ScrollView {
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v := new(ScrollView)
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v.SetView(view)
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return v
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}
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func (v *ScrollView) Draw(buf *tui.ViewBuffer) {
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v.ViewTmpl.Draw(buf)
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w, h := v.View().Layout()
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if v.buf == nil || v.buf.Width() != w || v.buf.Height() != h {
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v.buf = buf2d.NewBuffer(w, h, tui.DefaultRune)
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}
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v.Scroll(0, 0) // limit scroll offset boundaries
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v.View().Draw(v.buf)
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scrollH, scrollV := v.determineViewportSize(buf)
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copyBufferWidth, copyBufferHeight := 0, 0
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if scrollH {
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copyBufferWidth = v.width
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} else {
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copyBufferWidth = v.buf.Width()
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}
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if scrollV {
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copyBufferHeight = v.height
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} else {
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copyBufferHeight = v.buf.Height()
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}
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// copy buffer
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for x := 0; x < copyBufferWidth; x++ {
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for y := 0; y < copyBufferHeight; y++ {
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buf.Set(x, y, v.buf.Get(v.horizontalScrollOffset+x, v.verticalScrollOffset+y))
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}
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}
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scrollVHeight := int(float64(buf.Height()) / float64(v.buf.Height()) * float64(v.height))
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scrollVStart := int(math.Ceil(float64(v.verticalScrollOffset) / float64(v.buf.Height()) * float64(v.height)))
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scrollHStart := int(float64(v.horizontalScrollOffset) / float64(v.buf.Width()) * float64(v.width))
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scrollHWidth := int(math.Ceil(float64(buf.Width()) / float64(v.buf.Width()) * float64(v.width)))
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// guarantee minimum scroll bar thumb size of 1 TODO inaccurate for small scales
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if scrollVHeight <= 0 {
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scrollVHeight = 1
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if scrollVStart >= v.height {
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scrollVStart = v.height - 1
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}
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}
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if scrollHWidth <= 0 {
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scrollHWidth = 1
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if scrollHStart >= v.width {
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scrollHStart = v.width - 1
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}
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}
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// vertical scrollbar
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if scrollV {
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for y := 0; y < v.height; y++ {
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var style tcell.Style
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if y >= scrollVStart && y < scrollVStart+scrollVHeight {
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style = tui.StyleDefault.Background(tcell.ColorWhite)
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} else {
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style = tui.StyleDefault.Background(tcell.ColorDarkSlateGray)
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}
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buf.Set(v.width, y, tui.Rune{Rn: ' ', Style: style})
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}
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}
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// horizontal scrollbar
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if scrollH {
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for x := 0; x < v.width; x++ {
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var style tcell.Style
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if x >= scrollHStart && x < scrollHStart+scrollHWidth {
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style = tui.StyleDefault.Background(tcell.ColorWhite)
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} else {
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style = tui.StyleDefault.Background(tcell.ColorDarkSlateGray)
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}
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buf.Set(x, v.height, tui.Rune{Rn: ' ', Style: style})
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}
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}
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}
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func (v *ScrollView) Layout() (prefWidth, prefHeight int) {
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return -1, -1
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}
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func (v *ScrollView) Scroll(verticalOffset, horizontalOffset int) {
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if v.buf != nil {
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v.verticalScrollOffset = limit(v.verticalScrollOffset+verticalOffset, 0, max(v.buf.Height()-v.height, 0))
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v.horizontalScrollOffset = limit(v.horizontalScrollOffset+horizontalOffset, 0, max(v.buf.Width()-v.width, 0))
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} else {
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v.verticalScrollOffset = v.verticalScrollOffset + verticalOffset
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v.horizontalScrollOffset = v.horizontalScrollOffset + horizontalOffset
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}
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}
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func (v *ScrollView) determineViewportSize(buf *tui.ViewBuffer) (scrollbarH, scrollbarV bool) {
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v.width, v.height = buf.Width()-1, buf.Height()-1
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scrollbarV = v.buf.Height() > v.height
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scrollbarH = v.buf.Width() > v.width
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if scrollbarV && !scrollbarH {
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v.height++
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scrollbarV = v.buf.Height() > v.height
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}
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if !scrollbarV && scrollbarH {
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v.width++
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scrollbarH = v.buf.Width() > v.width
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}
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return
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}
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