143 lines
2.6 KiB
Go
143 lines
2.6 KiB
Go
package tui
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import (
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"fmt"
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"git.tordarus.net/Tordarus/buf2d"
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"github.com/gdamore/tcell"
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)
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type ViewBuffer = buf2d.Buffer[Rune]
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type KeyEvent = tcell.EventKey
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type Style = tcell.Style
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type Color = tcell.Color
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var StyleDefault Style = tcell.StyleDefault
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type Point struct {
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X, Y int
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}
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func P(x, y int) Point {
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return Point{x, y}
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}
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func (p Point) In(d Dimension) bool {
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return p.X > d.X && p.X < d.X+d.Width && p.Y > d.Y && p.Y < d.Y+d.Height
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}
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func (p Point) String() string {
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return fmt.Sprintf("P(%d, %d)", p.X, p.Y)
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}
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type Size struct {
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Width, Height int
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}
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func S(w, h int) Size {
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return Size{w, h}
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}
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func (s Size) String() string {
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return fmt.Sprintf("S(%d, %d)", s.Width, s.Height)
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}
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type Dimension struct {
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Point
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Size
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}
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func D(x, y, w, h int) Dimension {
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return Dimension{P(x, y), S(w, h)}
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}
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func (d Dimension) String() string {
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return fmt.Sprintf("D(%d, %d, %d, %d)", d.X, d.Y, d.Width, d.Height)
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}
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type Orientation uint8
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const (
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Horizontal Orientation = iota
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Vertical
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)
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type Side uint8
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const (
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SideTop Side = iota
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SideBottom
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SideLeft
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SideRight
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)
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// Horizontal returns true if s is either SideLeft or SideRight
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func (s Side) Horizontal() bool {
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return s == SideLeft || s == SideRight
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}
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// Vertical returns true if s is either SideTop or SideBottom
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func (s Side) Vertical() bool {
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return s == SideTop || s == SideBottom
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}
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type Anchor uint8
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const (
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AnchorTopLeft Anchor = iota
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AnchorTop
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AnchorTopRight
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AnchorLeft
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AnchorCenter
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AnchorRight
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AnchorBottomLeft
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AnchorBottom
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AnchorBottomRight
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)
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type MouseEvent struct {
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Position Point
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Button MouseButton
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Modifiers tcell.ModMask
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}
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type MouseButton uint8
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const (
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MouseButtonNone MouseButton = iota
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MouseButtonLeft
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MouseButtonMiddle
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MouseButtonRight
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MouseButtonNext
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MouseButtonPrev
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MouseWheelUp
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MouseWheelDown
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MouseWheelLeft
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MouseWheelRight
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)
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func convertMouseButton(mask tcell.ButtonMask) MouseButton {
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if mask&tcell.Button1 == tcell.Button1 {
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return MouseButtonLeft
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} else if mask&tcell.Button2 == tcell.Button2 {
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return MouseButtonMiddle
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} else if mask&tcell.Button3 == tcell.Button3 {
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return MouseButtonRight
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} else if mask&tcell.Button4 == tcell.Button4 {
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return MouseButtonNext
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} else if mask&tcell.Button5 == tcell.Button5 {
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return MouseButtonPrev
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} else if mask&tcell.WheelUp == tcell.WheelUp {
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return MouseWheelUp
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} else if mask&tcell.WheelDown == tcell.WheelDown {
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return MouseWheelDown
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} else if mask&tcell.WheelLeft == tcell.WheelLeft {
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return MouseWheelLeft
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} else if mask&tcell.WheelRight == tcell.WheelRight {
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return MouseWheelRight
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}
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return MouseButtonNone
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}
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