Merge pull request #12 from wsw0108/pattern-gradient

Implement pattern and gradient
This commit is contained in:
Michael Fogleman 2016-12-06 19:30:53 -05:00 committed by GitHub
commit bb1054e936
6 changed files with 457 additions and 28 deletions

View File

@ -50,6 +50,8 @@ type Context struct {
im *image.RGBA
mask *image.Alpha
color color.Color
fillPattern Pattern
strokePattern Pattern
strokePath raster.Path
fillPath raster.Path
start Point
@ -172,9 +174,25 @@ func (dc *Context) SetFillRuleEvenOdd() {
// Color Setters
func (dc *Context) setFillAndStrokeColor(c color.Color) {
dc.color = c
dc.fillPattern = NewSolidPattern(c)
dc.strokePattern = NewSolidPattern(c)
}
// SetFillStyle sets current fill style
func (dc *Context) SetFillStyle(pattern Pattern) {
dc.fillPattern = pattern
}
// SetStrokeStyle sets current stroke style
func (dc *Context) SetStrokeStyle(pattern Pattern) {
dc.strokePattern = pattern
}
// SetColor sets the current color.
func (dc *Context) SetColor(c color.Color) {
dc.color = c
dc.setFillAndStrokeColor(c)
}
// SetHexColor sets the current color using a hex string. The leading pound
@ -189,6 +207,7 @@ func (dc *Context) SetHexColor(x string) {
// 255, inclusive.
func (dc *Context) SetRGBA255(r, g, b, a int) {
dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
dc.setFillAndStrokeColor(dc.color)
}
// SetRGB255 sets the current color. r, g, b values should be between 0 and 255,
@ -206,6 +225,7 @@ func (dc *Context) SetRGBA(r, g, b, a float64) {
uint8(b * 255),
uint8(a * 255),
}
dc.setFillAndStrokeColor(dc.color)
}
// SetRGB sets the current color. r, g, b values should be between 0 and 1,
@ -372,13 +392,13 @@ func (dc *Context) fill(painter raster.Painter) {
// operation.
func (dc *Context) StrokePreserve() {
if dc.mask == nil {
painter := raster.NewRGBAPainter(dc.im)
painter.SetColor(dc.color)
painter := newPatternPainter(dc.im)
painter.setPattern(dc.strokePattern)
dc.stroke(painter)
} else {
im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
painter := raster.NewRGBAPainter(im)
painter.SetColor(dc.color)
painter := newPatternPainter(im)
painter.setPattern(dc.strokePattern)
dc.stroke(painter)
draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
}
@ -396,13 +416,13 @@ func (dc *Context) Stroke() {
// are implicity closed. The path is preserved after this operation.
func (dc *Context) FillPreserve() {
if dc.mask == nil {
painter := raster.NewRGBAPainter(dc.im)
painter.SetColor(dc.color)
painter := newPatternPainter(dc.im)
painter.setPattern(dc.fillPattern)
dc.fill(painter)
} else {
im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
painter := raster.NewRGBAPainter(im)
painter.SetColor(dc.color)
painter := newPatternPainter(im)
painter.setPattern(dc.fillPattern)
dc.fill(painter)
draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
}

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@ -0,0 +1,39 @@
package main
import (
"image/color"
"github.com/fogleman/gg"
)
func main() {
dc := gg.NewContext(500, 400)
grad := gg.NewLinearGradient(20, 320, 400, 20)
grad.AddColorStop(0, color.RGBA{0, 255, 0, 255})
grad.AddColorStop(1, color.RGBA{0, 0, 255, 255})
grad.AddColorStop(0.5, color.RGBA{255, 0, 0, 255})
dc.SetColor(color.White)
dc.DrawRectangle(20, 20, 400-20, 300)
dc.Stroke()
dc.SetStrokeStyle(grad)
dc.SetLineWidth(4)
dc.MoveTo(10, 10)
dc.LineTo(410, 10)
dc.LineTo(410, 100)
dc.LineTo(10, 100)
dc.ClosePath()
dc.Stroke()
dc.SetFillStyle(grad)
dc.MoveTo(10, 120)
dc.LineTo(410, 120)
dc.LineTo(410, 300)
dc.LineTo(10, 300)
dc.ClosePath()
dc.Fill()
dc.SavePNG("out.png")
}

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@ -0,0 +1,27 @@
package main
import (
"image/color"
"github.com/fogleman/gg"
)
func main() {
dc := gg.NewContext(400, 200)
grad := gg.NewRadialGradient(100, 100, 10, 100, 120, 80)
grad.AddColorStop(0, color.RGBA{0, 255, 0, 255})
grad.AddColorStop(1, color.RGBA{0, 0, 255, 255})
dc.SetFillStyle(grad)
dc.DrawRectangle(0, 0, 200, 200)
dc.Fill()
dc.SetColor(color.White)
dc.DrawCircle(100, 100, 10)
dc.Stroke()
dc.DrawCircle(100, 120, 80)
dc.Stroke()
dc.SavePNG("out.png")
}

20
examples/pattern-fill.go Normal file
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@ -0,0 +1,20 @@
package main
import "github.com/fogleman/gg"
func main() {
im, err := gg.LoadPNG("examples/lenna.png")
if err != nil {
panic(err)
}
pattern := gg.NewSurfacePattern(im, gg.RepeatBoth)
dc := gg.NewContext(600, 600)
dc.MoveTo(20, 20)
dc.LineTo(590, 20)
dc.LineTo(590, 590)
dc.LineTo(20, 590)
dc.ClosePath()
dc.SetFillStyle(pattern)
dc.Fill()
dc.SavePNG("out.png")
}

202
gradient.go Normal file
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@ -0,0 +1,202 @@
package gg
import (
"image/color"
"math"
"sort"
)
type stop struct {
pos float64
color color.Color
}
type stops []stop
// Len satisfies the Sort interface.
func (s stops) Len() int {
return len(s)
}
// Less satisfies the Sort interface.
func (s stops) Less(i, j int) bool {
return s[i].pos < s[j].pos
}
// Swap satisfies the Sort interface.
func (s stops) Swap(i, j int) {
s[i], s[j] = s[j], s[i]
}
type Gradient interface {
Pattern
AddColorStop(offset float64, color color.Color)
}
// Linear Gradient
type linearGradient struct {
x0, y0, x1, y1 float64
stops stops
}
func (g *linearGradient) ColorAt(x, y int) color.Color {
if len(g.stops) == 0 {
return color.Transparent
}
fx, fy := float64(x), float64(y)
x0, y0, x1, y1 := g.x0, g.y0, g.x1, g.y1
dx, dy := x1-x0, y1-y0
// Horizontal
if dy == 0 && dx != 0 {
return getColor((fx-x0)/dx, g.stops)
}
// Vertical
if dx == 0 && dy != 0 {
return getColor((fy-y0)/dy, g.stops)
}
// Dot product
s0 := dx*(fx-x0) + dy*(fy-y0)
if s0 < 0 {
return g.stops[0].color
}
// Calculate distance to (x0,y0) alone (x0,y0)->(x1,y1)
mag := math.Hypot(dx, dy)
u := ((fx-x0)*-dy + (fy-y0)*dx) / (mag * mag)
x2, y2 := x0+u*-dy, y0+u*dx
d := math.Hypot(fx-x2, fy-y2) / mag
return getColor(d, g.stops)
}
func (g *linearGradient) AddColorStop(offset float64, color color.Color) {
g.stops = append(g.stops, stop{pos: offset, color: color})
sort.Sort(g.stops)
}
func NewLinearGradient(x0, y0, x1, y1 float64) Gradient {
g := &linearGradient{
x0: x0, y0: y0,
x1: x1, y1: y1,
}
return g
}
// Radial Gradient
type circle struct {
x, y, r float64
}
type radialGradient struct {
c0, c1, cd circle
a, inva float64
mindr float64
stops stops
}
func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
return x0*x1 + y0*y1 + z0*z1
}
func (g *radialGradient) ColorAt(x, y int) color.Color {
if len(g.stops) == 0 {
return color.Transparent
}
// copy from pixman's pixman-radial-gradient.c
dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
if g.a == 0 {
if b == 0 {
return color.Transparent
}
t := 0.5 * c / b
if t*g.cd.r >= g.mindr {
return getColor(t, g.stops)
}
return color.Transparent
}
discr := dot3(b, g.a, 0, b, -c, 0)
if discr >= 0 {
sqrtdiscr := math.Sqrt(discr)
t0 := (b + sqrtdiscr) * g.inva
t1 := (b - sqrtdiscr) * g.inva
if t0*g.cd.r >= g.mindr {
return getColor(t0, g.stops)
} else if t1*g.cd.r >= g.mindr {
return getColor(t1, g.stops)
}
}
return color.Transparent
}
func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
g.stops = append(g.stops, stop{pos: offset, color: color})
sort.Sort(g.stops)
}
func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
c0 := circle{x0, y0, r0}
c1 := circle{x1, y1, r1}
cd := circle{x1 - x0, y1 - y0, r1 - r0}
a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
var inva float64
if a != 0 {
inva = 1.0 / a
}
mindr := -c0.r
g := &radialGradient{
c0: c0,
c1: c1,
cd: cd,
a: a,
inva: inva,
mindr: mindr,
}
return g
}
func getColor(pos float64, stops stops) color.Color {
if pos <= 0.0 || len(stops) == 1 {
return stops[0].color
}
last := stops[len(stops)-1]
if pos >= last.pos {
return last.color
}
for i, stop := range stops[1:] {
if pos < stop.pos {
pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos)
return colorLerp(stops[i].color, stop.color, pos)
}
}
return last.color
}
func colorLerp(c0, c1 color.Color, t float64) color.Color {
r0, g0, b0, a0 := c0.RGBA()
r1, g1, b1, a1 := c1.RGBA()
return color.NRGBA{
lerp(r0, r1, t),
lerp(g0, g1, t),
lerp(b0, b1, t),
lerp(a0, a1, t),
}
}
func lerp(a, b uint32, t float64) uint8 {
return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8)
}

121
pattern.go Normal file
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@ -0,0 +1,121 @@
package gg
import (
"image"
"image/color"
"github.com/golang/freetype/raster"
)
type RepeatOp int
const (
RepeatBoth RepeatOp = iota
RepeatX
RepeatY
RepeatNone
)
type Pattern interface {
ColorAt(x, y int) color.Color
}
// Solid Pattern
type solidPattern struct {
color color.Color
}
func (p *solidPattern) ColorAt(x, y int) color.Color {
return p.color
}
func NewSolidPattern(color color.Color) Pattern {
return &solidPattern{color: color}
}
// Surface Pattern
type surfacePattern struct {
im image.Image
op RepeatOp
}
func (p *surfacePattern) ColorAt(x, y int) color.Color {
b := p.im.Bounds()
switch p.op {
case RepeatX:
if y >= b.Dy() {
return color.Transparent
}
case RepeatY:
if x >= b.Dx() {
return color.Transparent
}
case RepeatNone:
if x >= b.Dx() || y >= b.Dy() {
return color.Transparent
}
}
x = x%b.Dx() + b.Min.X
y = y%b.Dy() + b.Min.Y
return p.im.At(x, y)
}
func NewSurfacePattern(im image.Image, op RepeatOp) Pattern {
return &surfacePattern{im: im, op: op}
}
type patternPainter struct {
im *image.RGBA
p Pattern
}
// Paint satisfies the Painter interface.
func (r *patternPainter) Paint(ss []raster.Span, done bool) {
b := r.im.Bounds()
for _, s := range ss {
if s.Y < b.Min.Y {
continue
}
if s.Y >= b.Max.Y {
return
}
if s.X0 < b.Min.X {
s.X0 = b.Min.X
}
if s.X1 > b.Max.X {
s.X1 = b.Max.X
}
if s.X0 >= s.X1 {
continue
}
ma := s.Alpha
const m = 1<<16 - 1
y := s.Y - r.im.Rect.Min.Y
x0 := s.X0 - r.im.Rect.Min.X
// x1 := x0 + s.X1 - s.X0
// RGBAPainter.Paint() in $GOPATH/src/github.com/golang/freetype/raster/paint.go
i0 := (s.Y-r.im.Rect.Min.Y)*r.im.Stride + (s.X0-r.im.Rect.Min.X)*4
i1 := i0 + (s.X1-s.X0)*4
for i, x := i0, x0; i < i1; i, x = i+4, x+1 {
c := r.p.ColorAt(x, y)
cr, cg, cb, ca := c.RGBA()
dr := uint32(r.im.Pix[i+0])
dg := uint32(r.im.Pix[i+1])
db := uint32(r.im.Pix[i+2])
da := uint32(r.im.Pix[i+3])
a := (m - (ca * ma / m)) * 0x101
r.im.Pix[i+0] = uint8((dr*a + cr*ma) / m >> 8)
r.im.Pix[i+1] = uint8((dg*a + cg*ma) / m >> 8)
r.im.Pix[i+2] = uint8((db*a + cb*ma) / m >> 8)
r.im.Pix[i+3] = uint8((da*a + ca*ma) / m >> 8)
}
}
}
func (r *patternPainter) setPattern(pattern Pattern) {
r.p = pattern
}
func newPatternPainter(im *image.RGBA) *patternPainter {
return &patternPainter{im: im}
}