int/float64 things
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@ -115,7 +115,7 @@ func (g *radialGradient) ColorAt(x, y int) color.Color {
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if b == 0 {
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return color.Transparent
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}
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t := 2 * c / b
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t := 0.5 * c / b
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if t*g.cd.r >= g.mindr {
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return getColor(t, g.stops)
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}
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@ -148,7 +148,10 @@ func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
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c1 := circle{x1, y1, r1}
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cd := circle{x1 - x0, y1 - y0, r1 - r0}
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a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
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inva := 1 / a
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var inva float64
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if a != 0 {
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inva = 1.0 / a
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}
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mindr := -c0.r
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g := &radialGradient{
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c0: c0,
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