Merge pull request #12 from wsw0108/pattern-gradient
Implement pattern and gradient
This commit is contained in:
commit
bb1054e936
76
context.go
76
context.go
@ -45,25 +45,27 @@ const (
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)
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type Context struct {
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width int
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height int
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im *image.RGBA
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mask *image.Alpha
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color color.Color
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strokePath raster.Path
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fillPath raster.Path
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start Point
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current Point
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hasCurrent bool
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dashes []float64
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lineWidth float64
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lineCap LineCap
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lineJoin LineJoin
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fillRule FillRule
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fontFace font.Face
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fontHeight float64
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matrix Matrix
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stack []*Context
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width int
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height int
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im *image.RGBA
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mask *image.Alpha
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color color.Color
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fillPattern Pattern
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strokePattern Pattern
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strokePath raster.Path
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fillPath raster.Path
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start Point
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current Point
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hasCurrent bool
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dashes []float64
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lineWidth float64
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lineCap LineCap
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lineJoin LineJoin
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fillRule FillRule
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fontFace font.Face
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fontHeight float64
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matrix Matrix
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stack []*Context
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}
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// NewContext creates a new image.RGBA with the specified width and height
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@ -172,9 +174,25 @@ func (dc *Context) SetFillRuleEvenOdd() {
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// Color Setters
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func (dc *Context) setFillAndStrokeColor(c color.Color) {
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dc.color = c
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dc.fillPattern = NewSolidPattern(c)
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dc.strokePattern = NewSolidPattern(c)
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}
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// SetFillStyle sets current fill style
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func (dc *Context) SetFillStyle(pattern Pattern) {
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dc.fillPattern = pattern
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}
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// SetStrokeStyle sets current stroke style
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func (dc *Context) SetStrokeStyle(pattern Pattern) {
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dc.strokePattern = pattern
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}
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// SetColor sets the current color.
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func (dc *Context) SetColor(c color.Color) {
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dc.color = c
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dc.setFillAndStrokeColor(c)
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}
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// SetHexColor sets the current color using a hex string. The leading pound
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@ -189,6 +207,7 @@ func (dc *Context) SetHexColor(x string) {
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// 255, inclusive.
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func (dc *Context) SetRGBA255(r, g, b, a int) {
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dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
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dc.setFillAndStrokeColor(dc.color)
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}
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// SetRGB255 sets the current color. r, g, b values should be between 0 and 255,
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@ -206,6 +225,7 @@ func (dc *Context) SetRGBA(r, g, b, a float64) {
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uint8(b * 255),
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uint8(a * 255),
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}
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dc.setFillAndStrokeColor(dc.color)
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}
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// SetRGB sets the current color. r, g, b values should be between 0 and 1,
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@ -372,13 +392,13 @@ func (dc *Context) fill(painter raster.Painter) {
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// operation.
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func (dc *Context) StrokePreserve() {
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if dc.mask == nil {
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painter := raster.NewRGBAPainter(dc.im)
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painter.SetColor(dc.color)
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painter := newPatternPainter(dc.im)
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painter.setPattern(dc.strokePattern)
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dc.stroke(painter)
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} else {
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im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
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painter := raster.NewRGBAPainter(im)
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painter.SetColor(dc.color)
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painter := newPatternPainter(im)
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painter.setPattern(dc.strokePattern)
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dc.stroke(painter)
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draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
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}
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@ -396,13 +416,13 @@ func (dc *Context) Stroke() {
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// are implicity closed. The path is preserved after this operation.
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func (dc *Context) FillPreserve() {
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if dc.mask == nil {
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painter := raster.NewRGBAPainter(dc.im)
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painter.SetColor(dc.color)
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painter := newPatternPainter(dc.im)
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painter.setPattern(dc.fillPattern)
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dc.fill(painter)
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} else {
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im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
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painter := raster.NewRGBAPainter(im)
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painter.SetColor(dc.color)
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painter := newPatternPainter(im)
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painter.setPattern(dc.fillPattern)
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dc.fill(painter)
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draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
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}
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39
examples/gradient-linear.go
Normal file
39
examples/gradient-linear.go
Normal file
@ -0,0 +1,39 @@
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package main
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import (
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"image/color"
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"github.com/fogleman/gg"
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)
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func main() {
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dc := gg.NewContext(500, 400)
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grad := gg.NewLinearGradient(20, 320, 400, 20)
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grad.AddColorStop(0, color.RGBA{0, 255, 0, 255})
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grad.AddColorStop(1, color.RGBA{0, 0, 255, 255})
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grad.AddColorStop(0.5, color.RGBA{255, 0, 0, 255})
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dc.SetColor(color.White)
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dc.DrawRectangle(20, 20, 400-20, 300)
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dc.Stroke()
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dc.SetStrokeStyle(grad)
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dc.SetLineWidth(4)
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dc.MoveTo(10, 10)
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dc.LineTo(410, 10)
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dc.LineTo(410, 100)
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dc.LineTo(10, 100)
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dc.ClosePath()
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dc.Stroke()
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dc.SetFillStyle(grad)
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dc.MoveTo(10, 120)
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dc.LineTo(410, 120)
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dc.LineTo(410, 300)
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dc.LineTo(10, 300)
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dc.ClosePath()
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dc.Fill()
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dc.SavePNG("out.png")
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}
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27
examples/gradient-radial.go
Normal file
27
examples/gradient-radial.go
Normal file
@ -0,0 +1,27 @@
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package main
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import (
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"image/color"
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"github.com/fogleman/gg"
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)
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func main() {
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dc := gg.NewContext(400, 200)
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grad := gg.NewRadialGradient(100, 100, 10, 100, 120, 80)
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grad.AddColorStop(0, color.RGBA{0, 255, 0, 255})
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grad.AddColorStop(1, color.RGBA{0, 0, 255, 255})
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dc.SetFillStyle(grad)
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dc.DrawRectangle(0, 0, 200, 200)
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dc.Fill()
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dc.SetColor(color.White)
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dc.DrawCircle(100, 100, 10)
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dc.Stroke()
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dc.DrawCircle(100, 120, 80)
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dc.Stroke()
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dc.SavePNG("out.png")
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}
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20
examples/pattern-fill.go
Normal file
20
examples/pattern-fill.go
Normal file
@ -0,0 +1,20 @@
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package main
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import "github.com/fogleman/gg"
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func main() {
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im, err := gg.LoadPNG("examples/lenna.png")
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if err != nil {
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panic(err)
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}
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pattern := gg.NewSurfacePattern(im, gg.RepeatBoth)
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dc := gg.NewContext(600, 600)
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dc.MoveTo(20, 20)
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dc.LineTo(590, 20)
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dc.LineTo(590, 590)
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dc.LineTo(20, 590)
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dc.ClosePath()
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dc.SetFillStyle(pattern)
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dc.Fill()
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dc.SavePNG("out.png")
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}
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202
gradient.go
Normal file
202
gradient.go
Normal file
@ -0,0 +1,202 @@
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package gg
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import (
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"image/color"
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"math"
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"sort"
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)
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type stop struct {
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pos float64
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color color.Color
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}
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type stops []stop
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// Len satisfies the Sort interface.
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func (s stops) Len() int {
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return len(s)
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}
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// Less satisfies the Sort interface.
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func (s stops) Less(i, j int) bool {
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return s[i].pos < s[j].pos
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}
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// Swap satisfies the Sort interface.
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func (s stops) Swap(i, j int) {
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s[i], s[j] = s[j], s[i]
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}
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type Gradient interface {
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Pattern
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AddColorStop(offset float64, color color.Color)
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}
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// Linear Gradient
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type linearGradient struct {
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x0, y0, x1, y1 float64
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stops stops
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}
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func (g *linearGradient) ColorAt(x, y int) color.Color {
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if len(g.stops) == 0 {
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return color.Transparent
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}
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fx, fy := float64(x), float64(y)
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x0, y0, x1, y1 := g.x0, g.y0, g.x1, g.y1
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dx, dy := x1-x0, y1-y0
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// Horizontal
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if dy == 0 && dx != 0 {
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return getColor((fx-x0)/dx, g.stops)
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}
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// Vertical
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if dx == 0 && dy != 0 {
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return getColor((fy-y0)/dy, g.stops)
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}
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// Dot product
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s0 := dx*(fx-x0) + dy*(fy-y0)
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if s0 < 0 {
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return g.stops[0].color
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}
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// Calculate distance to (x0,y0) alone (x0,y0)->(x1,y1)
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mag := math.Hypot(dx, dy)
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u := ((fx-x0)*-dy + (fy-y0)*dx) / (mag * mag)
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x2, y2 := x0+u*-dy, y0+u*dx
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d := math.Hypot(fx-x2, fy-y2) / mag
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return getColor(d, g.stops)
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}
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func (g *linearGradient) AddColorStop(offset float64, color color.Color) {
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g.stops = append(g.stops, stop{pos: offset, color: color})
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sort.Sort(g.stops)
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}
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func NewLinearGradient(x0, y0, x1, y1 float64) Gradient {
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g := &linearGradient{
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x0: x0, y0: y0,
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x1: x1, y1: y1,
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}
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return g
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}
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// Radial Gradient
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type circle struct {
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x, y, r float64
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}
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type radialGradient struct {
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c0, c1, cd circle
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a, inva float64
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mindr float64
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stops stops
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}
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func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
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return x0*x1 + y0*y1 + z0*z1
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}
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func (g *radialGradient) ColorAt(x, y int) color.Color {
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if len(g.stops) == 0 {
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return color.Transparent
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}
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// copy from pixman's pixman-radial-gradient.c
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dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
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b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
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c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
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if g.a == 0 {
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if b == 0 {
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return color.Transparent
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}
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t := 0.5 * c / b
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if t*g.cd.r >= g.mindr {
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return getColor(t, g.stops)
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}
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return color.Transparent
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}
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discr := dot3(b, g.a, 0, b, -c, 0)
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if discr >= 0 {
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sqrtdiscr := math.Sqrt(discr)
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t0 := (b + sqrtdiscr) * g.inva
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t1 := (b - sqrtdiscr) * g.inva
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if t0*g.cd.r >= g.mindr {
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return getColor(t0, g.stops)
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} else if t1*g.cd.r >= g.mindr {
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return getColor(t1, g.stops)
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}
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}
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return color.Transparent
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}
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func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
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g.stops = append(g.stops, stop{pos: offset, color: color})
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sort.Sort(g.stops)
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}
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func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
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c0 := circle{x0, y0, r0}
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c1 := circle{x1, y1, r1}
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cd := circle{x1 - x0, y1 - y0, r1 - r0}
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a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
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var inva float64
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if a != 0 {
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inva = 1.0 / a
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}
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mindr := -c0.r
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g := &radialGradient{
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c0: c0,
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c1: c1,
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cd: cd,
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a: a,
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inva: inva,
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mindr: mindr,
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}
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return g
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}
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func getColor(pos float64, stops stops) color.Color {
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if pos <= 0.0 || len(stops) == 1 {
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return stops[0].color
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}
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last := stops[len(stops)-1]
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if pos >= last.pos {
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return last.color
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}
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for i, stop := range stops[1:] {
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if pos < stop.pos {
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pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos)
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return colorLerp(stops[i].color, stop.color, pos)
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}
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}
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return last.color
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}
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func colorLerp(c0, c1 color.Color, t float64) color.Color {
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r0, g0, b0, a0 := c0.RGBA()
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r1, g1, b1, a1 := c1.RGBA()
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return color.NRGBA{
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lerp(r0, r1, t),
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lerp(g0, g1, t),
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lerp(b0, b1, t),
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lerp(a0, a1, t),
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}
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}
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func lerp(a, b uint32, t float64) uint8 {
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return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8)
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}
|
121
pattern.go
Normal file
121
pattern.go
Normal file
@ -0,0 +1,121 @@
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package gg
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import (
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"image"
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"image/color"
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"github.com/golang/freetype/raster"
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)
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type RepeatOp int
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const (
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RepeatBoth RepeatOp = iota
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RepeatX
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RepeatY
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RepeatNone
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)
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type Pattern interface {
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ColorAt(x, y int) color.Color
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}
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// Solid Pattern
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type solidPattern struct {
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color color.Color
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}
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func (p *solidPattern) ColorAt(x, y int) color.Color {
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return p.color
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}
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func NewSolidPattern(color color.Color) Pattern {
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return &solidPattern{color: color}
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}
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// Surface Pattern
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type surfacePattern struct {
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im image.Image
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op RepeatOp
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}
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func (p *surfacePattern) ColorAt(x, y int) color.Color {
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b := p.im.Bounds()
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switch p.op {
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case RepeatX:
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if y >= b.Dy() {
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return color.Transparent
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}
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case RepeatY:
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if x >= b.Dx() {
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return color.Transparent
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}
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case RepeatNone:
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if x >= b.Dx() || y >= b.Dy() {
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return color.Transparent
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}
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}
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x = x%b.Dx() + b.Min.X
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y = y%b.Dy() + b.Min.Y
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return p.im.At(x, y)
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}
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func NewSurfacePattern(im image.Image, op RepeatOp) Pattern {
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return &surfacePattern{im: im, op: op}
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}
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type patternPainter struct {
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im *image.RGBA
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p Pattern
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}
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// Paint satisfies the Painter interface.
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func (r *patternPainter) Paint(ss []raster.Span, done bool) {
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b := r.im.Bounds()
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for _, s := range ss {
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if s.Y < b.Min.Y {
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continue
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}
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if s.Y >= b.Max.Y {
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return
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}
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if s.X0 < b.Min.X {
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s.X0 = b.Min.X
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}
|
||||
if s.X1 > b.Max.X {
|
||||
s.X1 = b.Max.X
|
||||
}
|
||||
if s.X0 >= s.X1 {
|
||||
continue
|
||||
}
|
||||
ma := s.Alpha
|
||||
const m = 1<<16 - 1
|
||||
y := s.Y - r.im.Rect.Min.Y
|
||||
x0 := s.X0 - r.im.Rect.Min.X
|
||||
// x1 := x0 + s.X1 - s.X0
|
||||
// RGBAPainter.Paint() in $GOPATH/src/github.com/golang/freetype/raster/paint.go
|
||||
i0 := (s.Y-r.im.Rect.Min.Y)*r.im.Stride + (s.X0-r.im.Rect.Min.X)*4
|
||||
i1 := i0 + (s.X1-s.X0)*4
|
||||
for i, x := i0, x0; i < i1; i, x = i+4, x+1 {
|
||||
c := r.p.ColorAt(x, y)
|
||||
cr, cg, cb, ca := c.RGBA()
|
||||
dr := uint32(r.im.Pix[i+0])
|
||||
dg := uint32(r.im.Pix[i+1])
|
||||
db := uint32(r.im.Pix[i+2])
|
||||
da := uint32(r.im.Pix[i+3])
|
||||
a := (m - (ca * ma / m)) * 0x101
|
||||
r.im.Pix[i+0] = uint8((dr*a + cr*ma) / m >> 8)
|
||||
r.im.Pix[i+1] = uint8((dg*a + cg*ma) / m >> 8)
|
||||
r.im.Pix[i+2] = uint8((db*a + cb*ma) / m >> 8)
|
||||
r.im.Pix[i+3] = uint8((da*a + ca*ma) / m >> 8)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *patternPainter) setPattern(pattern Pattern) {
|
||||
r.p = pattern
|
||||
}
|
||||
|
||||
func newPatternPainter(im *image.RGBA) *patternPainter {
|
||||
return &patternPainter{im: im}
|
||||
}
|
Loading…
Reference in New Issue
Block a user